Ogre Mage (5e Creature)

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Ogre Mage[edit]

Large giant, chaotic evil


Armor Class 14 (hide armor, shield)
Hit Points 119 (14d10 + 42)
Speed 40 ft.


STR DEX CON INT WIS CHA
17 (+3) 10 (+0) 16 (+3) 8 (-1) 12 (+1) 14 (+2)

Saving Throws Int +2
Senses darkvision 60 ft., passive Perception 11
Languages Common, Draconic, Giant
Challenge 6 (2,300 XP)


Spellcasting. The ogre is an 8th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It knows the following sorcerer spells:

Cantrips (at will): acid splash, dancing lights, firesweep, prestidigitation, radiant blade
1st level (4 slots): fog cloud, jump, venomous ray
2nd level (3 slots): gust of wind, shatter
3rd level (3 slots): counterspell, lightning bolt
4th level (2 slots): banishment, wall of fire

Sorcery Points. The ogre has 8 sorcery points. As a bonus action, it can spend a number of sorcery points to create a spell slot, as a sorcerer does. Alternatively, it can, as a bonus action, sacrifice a spell slot to restore spent sorcery points equal to or less than the level of the spell slot sacrificed. It can spend 1 or more sorcery points to gain one of the following benefits:

Quickened Spell. When the ogre casts a spell that has a casting time of 1 action, it can spend 2 sorcery points to change the spell's casting time to 1 bonus action.
Twinned Spell. When the ogre casts a spell that can target only one creature and doesn't have a range of Self, it can spend a number of sorcery points equal to the spell's level to target a second creature within range with the same spell. If the spell is a cantrip, the ogre spends 1 sorcery point to use this feature.

ACTIONS

Morningstar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 3) piercing damage.




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