Ocypode (4e Race)
From D&D Wiki
|Average Height: 4'10"-5'9"|
|Average Weight: 150lbs-185lbs|
|Ability Scores: +2 Wisdom, +2 Strength or Dexterity|
|Speed: 6 squares|
|Skill Bonuses: +2 Bluff, +2 Endurance|
|Chiliped: One of your arms ends in a huge claw. You cannot wield a weapon in your claw. You claw is a weapon in the heavy blade weapon group, with the off-hand property. It has a +2 proficiency bonus and deals 1d8 damage. It can be enchanted and disenchanted. If it is disenchanted it does not disintegrate.|
|Carapace: You gain a +1 racial bonus to Fortitude|
|Aquatic: You are considered an aquatic creature for the purpose of effects relating to that keyword. You can breathe normally in water and ignore rough water wile swimming. You never need to make Athletics checks to swim.|
|Shifty: You can shift as a minor action.|
Play an Ocypode if you want...
- To have crab-like qualities as for example, a pincher.
- To be a little aquatic.
- To be a member of a race that favors the Avenger, Druid, Seeker, Monk, Cleric, Ranger classes.
 Physical Qualities
The Ocypode have some crab-like qualities. Instead of one hand the Ocypode have a big pincher or claw. Their skin is extra tough and is tinted a color. Down their spine there is a ridge. A typical Ocypode lives a little shorter than Humans and reach maturity at about the same age.
 Playing an Ocypode
Ocypode show power by their claws, the more colorful their claw and the size is important.
Ocypode Characteristics: Brave, senseful,
Male Names: Grain,
 Ocypode Adventurers
Three sample Ocypode adventurers are described below.
Grain is a Ocypode Avenger who has had his village destroyed by cyclops. Grain wishes to avenge his village by defeating the Cyclops King.