Octoman (3.5e Optimized Character Build)

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Introduction[edit]

I still need a lot of cleaning up to do on this...

References[edit]

Savage Species


Game Rule Components[edit]

Spells, Powers, Soulmelds, Stances, etc...[edit]

Items[edit]

None are required, but some things are a great asset. Octoman uses natural weapons only, so things to boost those are great. Greater Magic Fang (or amulets of Mighty Fists) is a great option for a +5 to hit and damage.

Progression[edit]

Starting Ability Scores (Before Racial Adjustments): 12+2 Strength, 15+6 Dexterity, 14+4 Constitution, 13+0 Intelligence, 10+4 Wisdom, 8-4 Charisma

Race (Templates): Anthropomorphic Giant Octopus (LA +0, 2 Monstrous Humanoid HD)

Add on the Multiheaded template (for an extra head)

  • +2 HD
  • extra bite attack
  • Superior multiweapon fighting
  • +1 natural armor
  • +2 LA
  • +2 Constitution
  • +2 Listen, Search, Spot
  • Improved Initiative, Combat Reflexes (bonus feats)
  • Darkvision 90ft.
  • Favored Class Fighter instead

Starting Racial Traits:

ECL (HD) Class/HD/LA Base
Attack Bonus
Saving Throws Feats Class
Features
Special
Fort Ref Will
6th (4) No levels yet +4 +1 +4 +4 Improved Initiative, Combat Reflexes (bonus), 2 flaws, Dodge, Mobility, Combat Expertise, Weapon focus (light slashing) 6 natural attacks <- other stuff ->
7th (5) Unearthed Arcana Fighter Variant 1 +5 +3 +4 +4 +1d6 sneak attack
8th (6) Dervish 1 +6 +3 +6 +6 Iron Will <- class features gained -> <- other stuff ->
9th (7) Dervish 2 +7 +3 +7 +7 <- feat(s) -> <- class features gained -> <- other stuff ->
10th (8) Dervish 3 +8 +4 +8 +8 <- feat(s) -> <- class features gained -> <- other stuff ->
11th (9) Dervish 4 +9 +4 +9 +9 Spell Focus (evil) <- class features gained -> <- other stuff ->
12th (10) Dervish 5 +10 +4 +9 +9 <- feat(s) -> <- class features gained -> <- other stuff ->
13th (11) Dervish 6 +11 +5 +10 +10 <- feat(s) -> <- class features gained -> <- other stuff ->
14th (12) Dervish 7 +12 +5 +10 +10 Extend Spell <- class features gained -> <- other stuff ->
15th (13) Dervish 8 +13 +5 +11 +11 <- feat(s) -> <- class features gained -> <- other stuff ->
16th (14) Dervish 9 +14 +6 +11 +11 <- feat(s) -> <- class features gained -> <- other stuff ->
17th (15) Dervish 10 +15 +6 +12 +12 Persist Spell <- class features gained -> <- other stuff ->
18th (16) Ur Priest 1 +15 +6 +12 +14 <- feat(s) -> <- class features gained -> <- other stuff ->
19th (17) Ur Priest 2 +16 +6 +12 +15 <- feat(s) -> <- class features gained -> <- other stuff ->
20th (18) Ur Priest 3 +17 +7 +13 +15 Divine Metamagic (Persist) <- class features gained -> <- other stuff ->

Other Components[edit]

<- anything not covered by the previous sections ->

Highlights[edit]

Ur Priest gives you 3rd level Cleric spells.

Cast Footsteps of the Divine (Complete Champion) and then use divine metamagic persist.

Go into a Dervish Dance, deactivate Footsteps of the divine (for a GIGANTIC bonus to move speed), use A Thousand Cuts...

+17/+12/+7/+2 attacks x12

+12 bite x2

Munchkin-Size Me[edit]

For level 21 take Psychic warrior 1. I wish I could have fit it before. Prevenom plus Claws of the Beast allows all your 48 tentacle attacks to become claw attacks that deal 2 Con damage on a failed fort save. Yes, the saving throw is easy at level 21 (10+wisdom mod), but a save still fails on a 1. That means you can expect to deal 4 Con damage in addition to all the other damage you deal.

Side Notes[edit]

<- overview of additional info about this build ->

Limitations[edit]

Even if you have a moderately high strength, this build should include more help in case that some or most attacks miss and roll low damage. Even a 13/20 hit chance doesn't mean that you will hit 13 of every 20 rolls, it means that's approximately how many times you should hit. This class also will have a hard time obtaining armor at low levels due to the odd shape, even if humanoid.

DM Counters[edit]

A DM could us optional damage rules in which you can choose to attack tentacles instead of just overall damage.

Miscellaneous[edit]

<- Any other side notes that don't fit in the above sections. ->



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