Nymph (3.5e Creature)
From D&D Wiki
This monster is a homebrew. You might be looking for the nymph.
|Hit Dice:||3d6+6 (18 hp)|
|Speed:||30 ft. (6 squares), swim 20 ft.|
|Armor Class:||17 (+3 Dex, +4 deflection), touch 17, flat-footed 14|
|Attack:||Dagger +6 melee (1d4/19–20)|
|Full Attack:||Dagger +6 melee (1d4/19–20)|
|Space/Reach:||5 ft./5 ft.|
|Special Attacks:||Blinding beauty, stunning glance|
|Special Qualities:||Damage reduction 10/cold iron, low-light vision, unearthly grace, wild empathy|
|Saves:||Fort +7, Ref +12, Will +12|
|Abilities:||Str 10, Dex 15, Con 10, Int 14, Wis 10, Cha 15|
|Skills:||Concentration +10, Diplomacy +6, Escape Artist +12, Handle Animal +13, Heal +12, Hide +12, Listen +12, Move Silently +12, Ride +5, Sense Motive +12, Spot +12, Swim +8, Use Rope +3 (+5 with bindings)|
|Feats:||Combat Casting, Dodge, Weapon Finesse|
|Alignment:||Usually chaotic good or neutral good|
|Advancement:||By character class|
A nymph is about the height and weight of an elf.
Nymphs speak Sylvan and Common.
Blinding Beauty (Su): This ability affects all humanoids within 30 feet of a nymph. Those who look directly at a nymph must succeed on a DC 17 Fortitude save or be blinded permanently as though by the blindness spell. A nymph can suppress or resume this ability as a free action.
Stunning Glance (Su): As a standard action, a wrathful nymph can stun a creature within 30 feet with a look. The target creature must succeed on a DC 13 Fortitude save or be stunned for 2d4 rounds. The save DC is Charisma-based.
Skills: A nymph has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. She can always choose to take 10 on a Swim check, even if distracted or endangered. She can use the run action while swimming, provided she swims in a straight line.
SEE WIKIPEDIA ENTRY: Nymph