Nurgle's Rot (3.5e Spell)
From D&D Wiki
|Level:||Blightmancer 8, Dread Necromancer 8|
|Components:||V, S, M|
|Casting time:||1 standard action|
|Duration:||1 min/blightmancer level|
|Saving Throw:||Fortitude partial; see text|
A horrifically powerful rot envelops the target, rendering them immobile. In addition, the target must make a fortitude save at the start of every round it is trapped. If this save is failed, the target suffers 1d4 points of temporary Constitution damage, 1d3 points of temporary Strength damage, and 1d2 points of temporary Dexterity damage. If the target succeeds on the save, it suffers 1d3 points of Constitution damage instead. The damaged abilities will not begin to recover until after the target is able to move again.
The affected target is still able to attack and defend themselves normally while under the effects of this spell. All rules and restrictions concerning temporarily damaged ability scores apply.
Material Component: A piece of rotten flesh.