Non-existent Realm of Antilogic (DnD Environment)
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| Archangel (talk) | |
|---|---|
| Date Created: | 2/10/08 |
| Status: | Virtually complete |
| Editing: | Please feel free to edit constructively! |
Contents |
[edit] Realm of Antilogic
A random endless field of everything and everyone ever in existence, however these people/creatures/objects possess a spark of near unequivalent power. This realm is locked outside the realm of easy access and travel to it is usually something best avoided.
[edit] Realm Traits
[edit] Physical Traits
- Gravity: The Realm of Antilogic has subjective gravity. Thus anyway you want to be down is down.
- Time: The Realm of Antilogic has no actual flow of time, this however can be temporarily be changed for 1d8 rounds if enough antilogic condenses.
- Size: The Realm of Antilogic is infinite in size and space.
- Morphic: The Realm of Antilogic is morphic on its own and by any Being of antilogic (DnD Template)
[edit] Magic, Alignment, and Energy/Elemental Traits
- Elemental Dominance: No elemental dominance
- Energy Dominance: No energy dominance
- Alignment Trait: Strongly Neutral aligned.
- Magic Trait: Any spell or power of 3th level of higher cast within the Realm of Antilogic incurs a special penalty as detailed below.
[edit] Plane Links
The Realm of Antilogic exists farther outside the Great Wheel than the Far Realm. However, the plane also permeates the material plane every 1d8 months and any other nontransient plane is permeated every 1d12 weeks.
[edit] Realm Inhabitants
The Realm of Antilogic is inhabited by Being of antilogic (DnD Template). Also it is inhabited by the unlucky adventurers who stumble into the realm, however these people soon merge with their antilogic counterpart and never wish to leave the realm.
[edit] Movement and Combat
Normal movement is usually possible, unless the plane has a random occurrence or a spell that negatively affects the movement conditions.
[edit] Features of the Realm
The Realm of Antilogic has the interesting effect far more hazardous than anything in Limbo; every 4th level or higher spell/spell-like ability/power/supernatural power/mystery/spell/etc. results in the DM rolling 1d4, the result of the spell is determined as such:
- 4: the spell functions normally
- 3: the spell is misfired and either moves the character or lands incorrectly
- 2: the spell backfires inflicting damage (for damage dealing spells) to all the casters allies or for buff/healing spells buffs/heals enemies or for summoning spells summons any random enemy.
- 1: Anything bad for the party or individual caster will happen (spell reversal, suddenly struck by meteor/lightning, struck blind and/or deaf, massive loss of wealth/ability score points/ knowledge, etc.)
Epic spells roll roll a D% and the results are as follows:
- 90-100: the spell functions normally
- 89-60: the spell hits an ally
- 59-30: the spell hits the caster
- 29-10: the spell causes the caster to fall unconscious for 2d10 rounds
- 9-0: the spell devours the caster leaving no trace and consuming their soul utterly
[edit] Plane Links
Any gate that manages to stabilize in the Realm of Antilogic can link to any plane or demiplane.
[edit] Realm Encounters
Any creature or person can be encountered here, however they are antilogic counterparts of the originals and have the Being of antilogic (DnD Template)template.
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