No-One The Mad (3.5e Optimized Character Build)
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This build was inspired by the character op boards at the wizards website. If you want to claim credit for the inspiration, please do so.
Game Rule Components
Race and Templates
Racial Starting Traits:
- Humanoid (Human)
- Medium: As Medium creatures, humans have no special bonuses or penalties due to their size.
- Human base land speed is 30 feet.
- 1 extra feat at 1st level.
- 4 extra skill points at 1st level and 1 extra skill point at each additional level.
- Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill.
- Favored Class: Any. When determining whether a multiclass human takes an experience point penalty, his or her highest-level class does not count.
Also if you want to use a weapon other than a double axe, you can be any race you like
To be taken in order.
Spells, Powers, Items
The Orc Double Axe is the main weapon I have chosen for this build, as such the best one affordable should be a high priority item. Additionally any stat boosting items are very helpful to this character
Ideal starting stats:
- Strength 14 (+2)
- Dexterity 18 (+4)
- Constitution 12 (+1)
- Intelligence 14 (+2)
- Wisdom 14 (+2)
- Charisma 18 (+4)
|ECL||Character Classes||Skill Points|| Base
|Saving Throws||Feats|| Class|
|1st||Rogue 1||(8+Int)x4||+0||0||+2||0||Two-Weapon Fighting, Power attack (Human Bonus)||Sneak attack +1d6, trapfinding|
|3rd||Rogue 2, Fighter 1||2+Int||+2||+2||+3||0||Exotic Weapon Proficiency, Cleave||—|
|4th||Fighter 2, Rogue2||2+Int||+3||+3||+3||0||Combat Expertise||—|
|5th||Rogue 3, Fighter 2||8+Int||+4||+3||+4||+1||—||Sneak attack +2d6, trap sense +1|
|6th||Rogue 3, Fighter 2, Assassin 1||4+Int||+4||+3||+6||+1||Improved Feint, Quick Draw||Sneak attack +3d6, death attack, poison use, Arcane spells, Requires: Disguise 4 ranks, Hide 8 ranks, Move Silently 8 ranks|
|7th||Rogue 3, Fighter 2, Assassin 2||4+Int||+5||+3||+7||+1||—||+1 save against poison, uncanny dodge|
|8th||Rogue 3, Fighter 2, Assassin 3||4+Int||+6/+1||+4||+7||+2||—||Sneak attack +4d6|
|9th||Rogue 3, Fighter 2, Assassin 4||4+Int||+7/+2||+4||+8||+2||Improved Two-Weapon Fighting||+2 save against poison|
|10th||Rogue 3, Fighter 2, Assassin 5||4+Int||+7/+2||+4||+8||+2||—||Improved uncanny dodge, sneak attack +5d6|
|11th||Rogue 3, Fighter 2, Assassin 6||4+Int||+8/+3||+5||+9||+3||—||+3 save against poison|
|12th||Rogue 3, Fighter 2, Assassin 7||4+Int||+9/+4||+5||+9||+3||Improved Sunder||Sneak attack +6d6|
|13th||Rogue 3, Fighter 2, Assassin 8||4+Int||+10/+5||+5||+10||+3||—||+4 save against poison, Hide in plain sight|
|14th||Rogue 3, Fighter 2, Assassin 8, Blackguard 1||2+Int||+11/+6/+1||+7||+10||+3||—||Aura of evil, Detect good, Divine Spells, Requires: Hide 5 ranks, Knowledge (religion) 2 ranks|
|15th||Rogue 3, Fighter 2, Assassin 8, Blackguard 2||2+Int||+12/+7/+2||+8||+10||+3||Greater Two-Weapon Fighting||Dark blessing, smite good 1/day|
|16th||Rogue 3, Fighter 2, Assassin 8, Blackguard 3||2+Int||+13/+8/+3||+8||+11||+4||—||Command undead, aura of despair|
|17th||Rogue 3, Fighter 2, Assassin 8, Blackguard 4||2+Int||+14/+9/+4||+9||+11||+4||—||Sneak attack +7d6|
|18th||Rogue 3, Fighter 2, Assassin 8, Blackguard 5||2+Int||+15/+10/+5||+9||+11||+4||Great Cleave||Fiendish servant, smite good 2/day|
|19th||Rogue 3, Fighter 2, Assassin 8, Blackguard 6||2+Int||+16/+11/+6/+1||+10||+12||+5||—||—|
|20th||Rogue 3, Fighter 2 Assassin 8, Blackguard 7||2 Int||+17/+12/+7/+2||+10||+12||+5||—||Sneak attack +8d6|
High survivability due to many levels having d10 hit die as well as good saves and many defensive class features. This build also has 4th level arcane and Divine spells
Drop the Fighter and Blackguard levels for Ninja of the Crescent Moon from Sword and Fist. Yes, this will require DM approval to use you will not need the CHA as much and you can save gold by not buying armor, because the ninja gives you 10 levels of monk AC bonus, and the monk Wis bonus into AC.
If you can get some levels to spare, I would also take some levels in Invisible Blade. You can add your INT mod into the AC as well, but at this point you cannot wear armor; but the AC bonus will be 10+Int mod+Wis mod +Dex mod+ monk AC bonus as lvl 10 monk.
- Weak against anything immune to Sneak Attacks. Also, this build suffers heavily from MAD, though this can be partially off-set by magic items
- If working this class up from level 1, recommend lowering your Charisma and boosting a different stat. Charisma won't start helping out your class abilities until you start taking levels in Blackguard. Until then, it's a waste of an 18.
Poor Will Saves mean should avoid Enchanters and Illusionists, otherwise could end up in a whole mess of hurt.
Under Clean Up