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Ninja (4e Class)

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The Ninja[edit]

I am a leaf in the wind, a wraith in the air. You will not find me unless I wish to be found.
Class Traits
Role: Striker. You jump and move about, pecking away at your enemies as you go. When you can move, you are at your deadliest.
Power Source: Psionic. Through extensive training and meditation, you have become adept at manipulating spirit energy, be it yours or your enemies’.
Key Abilities: Dexterity, Wisdom, Intelligence
Armor Proficiencies: Cloth, Leather
Weapon Proficiencies: Dagger, hand crossbow, short bow, short sword, shuriken, sickle
Bonus to Defense: +2 Reflex
Hit Points at 1st Level: 12 + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Day: 6 + Constitution modifier
Trained Skills: Acrobatics or Stealth.  From the class skills list below, choose 4 more trained skills at 1st level.
Class Skills: Acrobatics (Dex), Athletics (Str), Bluff (Cha), Insight (Wis), Nature (Wis), Perception (Wis), Stealth (Dex), Streetwise (Cha), Thievery (Dex)
Build Options: Scorpion Ninja, Rat Ninja
Class Features: Alchemical Mastery, Ninja Weapon Talent, Ninjutsu Path, Stealthy Strike

The ninja are the warriors of mysticism and concealment. Sneaky, cunning, and quick, those who see the ninja do not live to tell the tale. Combining quick movement with amazing stealth, the ninja are adept at appearing suddenly, striking quickly, and fading away, into the night.

Because you are a ninja, many people have a crude and sometimes narrow viewpoint of you. Many see you as an evil, remorseless assassin who kills by stealth. Others see you as a mystical thief who takes what he wishes when he wishes. In truth, the ninja are experts in guerilla warfare, sowing the seeds of confusion and deception to gain the advantage against their enemies. Your skill in unconventional combat requires you to be mobile, and your mastery of ki complements this. The ability to move quickly and strike suddenly are aspects of combat the ignorant could never hope to understand, and you would have it no other way.

Your body is strong, your mind is clear, and your soul is at peace. Now, how will you use the power you are given? Will you kill at your leisure, or perhaps serve a cause greater than yourself?

Ninja Overview

Characteristics: Where the rogue relies on combat advantage to deal damage, you rely on movement. Your ability to freely move about the battlefield allows you to unleash the full extent of your stealthy strike ability, in addition to the mystical advantages granted by the use of your ki.
Religion: Ninja are not prone to religion, but those who embrace a deity usually associate with gods of mysticism, illusion, and sometimes death. Good and unaligned ninja tend towards Sehanine or Ioun. Evil ninja worship Vecna.
Races: Elves make excellent rat ninja, their natural speed meshing well with their natural perception. Eladrin are primarily scorpion ninja, with their disposition for knowledge coming in handy for precision offense. Humans make up the bulk of ninja, and function well in any form.

Creating a Ninja[edit]

The rat ninja and scorpion ninja are your primary builds. The rat ninja uses instinct to augment his senses and skitter about the battlefield, while the scorpion ninja uses knowledge of anatomy and precision attacks to sting his enemies. Dexterity, Wisdom, and Intelligence are your most important scores.

Scorpion Ninja[edit]

You rely on your knowledge of anatomy, along with your natural skill for ki, and attack with calculated precision, striking chakra points to cause a variety of ailments. You require a high Dexterity for mobility. Since knowledge is your weapon, you need a high Intelligence score. Take the way of the scorpion path. It is best to take powers that use Intelligence, but it helps to take certain powers that use your Wisdom score.

Suggested Feat: Reverse Grip (Human Feat: Action Surge)
Suggested Skills: Acrobatics, Athletics, Bluff, Stealth, Steetwise, Thievery
Suggested At-Will Powers: Speedy Strike, Suigetsu Strike
Suggested Encounter Power: Armpit Strike
Suggested Daily Power: Spirit Slash
Rat Ninja[edit]

Instinct is your armor. Your skill at using your ki is better than other ninja, but manipulating the energy of others is more difficult. Dexterity is of the most use to you. Wisdom should be your second-highest score, with the way of the rat as your path. Powers that reward Wisdom are your targets, but some of the Intelligence-based powers are helpful.

Suggested Feat: Quick Blade (Human Feat: Human Perseverance)
Suggested Skills: Acrobatics, Athletics, Insight, Perception, Stealth, Thievery
Suggested At-Will Powers: Anticipatory Strike, Ki Blade
Suggested Encounter Power: Crescent Blade
Suggested Daily Power: Solar Flash Jutsu

Ninja Class Features[edit]

All ninja share these class features.

Alchemical Mastery
You gain Alchemist as a bonus feat. You may add your Intelligence modifier to attacks made when using poison and volatile alchemical items.

Ninja Weapon Talent
Choose two of the following weapons. You gain the benefit when wielding the chosen weapons and may not change them at anytime thereafter.
Dagger: +1 bonus to attack rolls
Hand crossbow: +1 bonus to damage rolls
Short bow: increase your range by 2 and long range by 4
Short sword: treat as a defensive weapon
Shuriken: increase the weapon damage die by one size
Sickle: treat as a brutal 1 weapon

Ninjutsu Path
When one becomes ninja, they follow ninjutsu (the art of enduring in darkness). Some follow the way of the scorpion, stinging their enemies with precise attacks and deadly precision. Others follow the way of the rat, scurrying about and using pure instinct to avoid danger.
Choose one of the following options.
The Way of the Scorpion: You may add your Intelligence modifier to attack rolls when making an opportunity attack.
The Way of the Rat: You may add your Wisdom modifier to AC against opportunity attacks.

Stealthy Strike
Once per round, when you are wielding a weapon from the bow, crossbow, or light blade groups and move at least 2 squares from your original position, you may deal extra damage to that foe. As you advance in level, the damage increases.

Level Stealthy Strike
1st-10th +1d6
11th-20th +2d6
21st-30th +3d6

Ninja Powers
A Ninja's powers are called Disciplines. Your ability to manipulate ki has given you the skill to unlock a variety of disciplines. Some of these powers require knowledge of anatomy to control your enemies' ki and require a high Intelligence score. Others still call upon the power of your own spirit and become more potent with a high Wisdom score. A list can be found Ninja Powers (4e Power List)



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