Nightsoul (3.5e Creature)
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|Nightsoul (Corporeal)||Nightsoul (Incorporeal)|
|Size/Type:||Medium Outsider (Native)||Medium Outsider (Incorporeal, Native)|
|Hit Dice:||6d8 -6 (21 hp)||6d8 -6 (21 hp)|
|Speed:||30ft (6 squares)||30ft (6 squares), fly 40ft (perfect)|
|Armor Class:||17 (+3 Dex, +4 natural), touch 13, flat-footed 14||17 (+3 Dex, +4 deflection), touch 17, flat-footed 14|
|Attack:||Bite +9 melee (1d4-1 plus Taint)||Incorporeal touch +9 melee (Taint)|
|Full Attack:||Bite +9 melee (1d4-1 plus Taint)||Incorporeal touch +9 melee (Taint)|
|Special Attacks:||Spell-like abilities, Touch of Taint||Spell-like abilities, Touch of Taint|
|Special Qualities:||Excessive Taint, Incorporeal, Nightblessing||Excessive Taint, Incorporeal|
|Saves:||Fort +4, Ref +8, Will +7||Fort +4, Ref +8, Will +7|
|Abilities:||Str 8, Dex 16, Con 8, Int 13, Wis 15, Cha 18||Str —, Dex 16, Con 8, Int 13, Wis 15, Cha 18|
|Skills:||Diplomacy +13, Hide +12, Intimidate +13, Knowledge (religion) +10, Move Silently +12, Listen +11, Search +10, Spellcraft +10, Spot +11||Diplomacy +13, Hide +12, Intimidate +13, Knowledge (religion) +10, Move Silently +12, Listen +11, Search +10, Spellcraft +10, Spot +11|
|Feats:||CorpsecrafterLM, Necromantic PresenceLM, Surge of MalevolenceHH, Weapon FinesseS||CorpsecrafterLM, Necromantic PresenceLM, Surge of MalevolenceHH, Weapon FinesseS|
|Organization:||Solitary (1 plus 5-12 zombies or skeletons)||Solitary (1 plus 5-12 zombies or skeletons)|
|Alignment:||Usually Lawful, Always Evil||Usually Lawful, Always Evil|
|Advancement:||As per character class||As per character class|
Spell-like abilities: At-will—Animate Dead, Spectral Hand; 3/day—Command Undead (DC 16), Create Undead; 1/day—Control Undead (DC 21), Create Greater Undead. Caster level 15th or equal to its HD (choose the higher); Save DC are Charisma-based.
Touch of Taint (Su): Anyone struck by a Nightsoul, or who physically touches a Nightsoul, must succeed on a Fortitude save (DC 17) or gain one corruption point. It must also succeed on a Will save (same DC) or gain one depravity point. Saves DC are Charisma-based.
Excessive Taint (Ex): The Nightsoul has both corruption and depravity scores equal to its HD +5 (11 points for a normal Nightsoul). It takes no ill effects from taint.
Nightblessing (Su): At night, the Nightsoul gains a deflection bonus to its armor class and a competence bonus to its attack rolls and its skills checks, both equal to its Charisma modifier. This quality is disabled by spells with the Light descriptor of 3rd level or beyond. It is not included in the above statistics.
 Strategies and Tactics
 Sample Encounters
Typical Physical Characteristics: Nightsouls looks exactly like humans. In intangible form, they are sometimes confused with spectres, although they are living beings. They are considered of these races for disguise checks.
Alignment: Good or Neutral Nightsouls are almost unheard of : if they aren't inherently Evil, their powers are, and the power is known to corrupt. They create and trade with undeads, shadows and spectres in particular. Likewise, they are creatures of taint. Their power upon darkness, however, isn't really evil nor good, depending of who is asked.
 Sample Lair
 Typical Treasure
 For Player Characters
 Nightsouls As Characters
 Nightsouls With Class Levels
 Advanced Nightsouls
The Excessive taint of a Nightsoul increases with its level, as well as the DC of its Touch of Taint. Otherwise, nothing to note.