Nigel Draconian (DnD Race)
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Nigel Draconians are shifty, devious, and resourceful. They tend to be introverts, and uncomfortable around crowds, which may stem from their intrinsic distrustfulness of everyone they don't know well. Which, being introverts, is generally almost everyone. Most nigels would like nothing more than to be left alone to lead quiet, peaceful lives in quiet, out-of-the-way places. Unfortunately, they were created to do a job for the general wellbeing of the world, and as much as they hate having to go out there and do it, they will. Nervous, reluctant, and shy, they'll go out there and save the world with whatever innovative, surprising subterfuge they can think up. They can even surprise one another with the tricks and new spells they've been cooking, as there is very little communication between nigels and other draconians, even other nigels. They don't tend to work well with others, and their suspicious nature sometimes sees ulterior motives where there truly aren't any, but they are trustworthy in a general sort of way, and if you want a web of deception and intrigue infiltrated, a nigel is your best bet.
The nigel draconian varies from short and skinny to average height and slender, and is usually in disguise in any case. They generally can't be recognized as nigel draconians, when they can be seen at all. If you should happen to see one in its true form, though, you will find its face bearing catfish-like whiskers and tendrils like those of a black dragon. Their skin is of onyx scales, and their eyes are metallic gold, while their fingers and toes are tipped in delicate, razor-sharp claws, and their back features draconic wings and tail. Females do not have breasts, any more than a female dragon would, and no draconian has hair, eyelashes, nipples, or a belly button. Draconians do have lips, which are flexible enough to approximate humanoid speech. Nigels, in particular, have very flexible snouts, and can even mimic regional and racial accents, with practice.
Elves: "Good neighbors. Mostly you'll leave me alone if I stay off your lawn. Uncomfortably adept at detecting my magic, though. I don't like being so visible."
Humans: "You're going to tell me what I need to know. Please tell me now, while you still see me as human. I don't want things to get ugly."
Ogres: "Can you even find me? I certainly hope not. Break a leg trying, though. Wouldn't want my traps going to waste."
Dwarves: "Not a trace of magic sense, bless your stout little hearts. I could be under this mountain for a year and a day before anyone realized anything was amiss."
Gnomes: "Such fascinating folk. There is useful knowledge to be gleaned from your studies, for those with the wit and the patience to search for it. Unfortunately for you, you have neither."
Kender: "You invite yourselves over constantly, you set off my magical traps just for fun, and I swear my carefully crafted collection of enchanted objects is dwindling with every visit! I can't even scare you off by dropping my disguise - the fact I'm a monster is why you keep coming in the first place! You drive me to distraction! I would research a kender banishing abjuration, but you'd only come over and interrupt me in the attempt!"
Goblins: "Not a significant threat. Your numbers may be enough to overwhelm me, but no more than one will ever see me at a time, and even fewer will live to tell of it."
Minotaurs: "I'll be avoiding confrontation unless absolutely necessary. Best to prepare for the worst, though. I just hope it doesn't come to blows. I wish you didn't have thaumaturges, too."
Metallic Dragons: "You want me to what? Where? Must I? ......of course I must. Foolish question. Very well, I'm sure I'll think of something."
Chromatic Dragons: "I know I'm immune to dragonfear. So why is every bone in my body screaming hide!? ...Because I also know how badly I'm outmatched."
Baaz Draconians: "I can handle you. I don't even have to be careful. But I will anyway."
Kapak Draconians: "Two can play at these games. I know you're hiding around here somewhere, and I'm betting my life you won't find me before I find you."
Bozak Draconians: "How good is your detection magic? Is it good enough to find me? How good is your battle magic? Mine's better."
Sivak Draconians: "So you want to play secret agent, do you? You are someone in this room, and I don't know who. But I do know you're thinking the same thing about me. Let's see who figures it out first."
Aurak Draconians: "Ah, now here is a true test for my magical aptitude. There's no use hiding, this time, but if I am well enough prepared, I think I may yet stand a chance."
Viridan Draconians: "I'm smarter than you are. Why do they all listen to you? Oh well, I don't care. I'd rather let you get yelled at if we lose, and you'd have more fun at the victory celebration if we don't. Go ahead and be the popular one."
Binel Draconians: "Pathetic. I can scarcely believe you were able to figure out how to break free of your own egg. At least there are some errands your limited cognizance is fit for."
Reufel Draconians: "Don't hit me! I'm on your side! I can help, I've got magic!"
Cærel Draconians: "Is everything really so black and white to you? There is more to ethics than a linear scale, and more to warfare than clashing armies. The enemy will not hesitate to trip you up with things you can't see, blinded by your shining honor. For the sake of vanquishing evil, you need people like me."
Almost invariably Chaotic Good. New nigel should be assumed CG by default, unless and until sufficiently drastic life experience changes their outlook.
Nigel Draconians prefer marshlands, swamps, and estuaries. The subtle, difficult to discern variance of land and water, the occluded depths that can't be anticipated by eye, the terrain lends itself well to the trickery and traplaying that the dark ones are so inclined to employ. That, and very few humanoids would ever want to live in such a place, which suits the shy draconians just fine.
As the alienated children of Takhisis's evil dragons, nigel draconians often feel no connection to either the good or the evil gods of Krynn. It is very rare to see any nigel take any interest in worship. Some few of them are drawn to the worship of Solinari, though.
Draconians naturally know how to speak the tongue of dragons, and they are taught Common by the wizards who created them. Depending on the race and background of that wizard, they may also teach their draconian some other language. This is largely irrelevant to the color of the draconian.
A draconian might be named by its wizard creator, or it might choose its own name at a later time. Draconians do not know their dragon parents, and would fight to the death if they ever met.