Nevervoid Binder (3.5e Class)

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Nevervoid Binder
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Nevervoid Binder[edit]

The nothingness of Nevervoid leads most to insanity. Others it leads to corruption. Nevervoid Binders use it as a source of inspiration. By focusing on not being seen, a she can learn the best way to hit an opponent. Whether it be with a precise strike a clever remark, or a bat of her eyelashes, she always knows what to do. They incorporate many skills into their work, however, they all have a similar end.

Making a Nevervoid Binder[edit]

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A Nevervoid Binder earns their keep through theivery, black ops, and assassination. They employ a number of spell-like abilities to achieve these goals.

Abilities: Dexterity is important for her stealth. Intelligence is important for her spell-like abilities and skills. Charisma is important for social skills.

Races: Nevervoid favors no race, although humans are more likely to accept it's call.

Alignment: Any Evil.

Starting Gold: 6d4×10 gp (150 gp).

Starting Age: As rogue.

Table: The Nevervoid Binder

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +0 +2 +0 Darkvision, Magical Sneak attack +1d6, trapfinding
2nd +1 +0 +3 +0 Bane 1/day
3rd +2 +1 +3 +1 Trap Sense +1, Magical Sneak attack +2d6
4th +3 +1 +4 +1 Darkness 1/day
5th +3 +1 +4 +1 Magical Sneak attack +3d6
6th +4 +2 +5 +2 Trap Sense +2
7th +5 +2 +5 +2 Magical Sneak attack +4d6
8th +6/+1 +2 +6 +2 Cause Fear 1/day
9th +6/+1 +3 +6 +3 Magical Sneak attack +5d6, Trap Sense +3
10th +7/+2 +3 +7 +3 Spell-like 3/day
11th +8/+3 +3 +7 +3 Magical Sneak attack +6d6
12th +9/+4 +4 +8 +4 Trap Sense +4
13th +9/+4 +4 +8 +4 Magical Sneak attack +7d6, Dark Persuit
14th +10/+5 +4 +9 +4 Energy sneak attack
15th +11/+6/+1 +5 +9 +5 Magical Sneak attack +8d6, Trap Sense +5
16th +12/+7/+2 +5 +10 +5 Deeper Darkness 3/day
17th +12/+7/+2 +5 +10 +5 Magical Sneak attack +9d6
18th +13/+8/+3 +6 +11 +6 Trap Sense +6
19th +14/+9/+4 +6 +11 +6 Magical Sneak attack +10d6
20th +15/+10/+5 +6 +12 +6 Stalker of Nevervoid

Class Skills (8 + Int modifier per level, ×4 at 1st level)
Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disable Device (Dex), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Knowledge(Arcana) (Int), Knowledge(Dungeoneering) (Int), Knowledge(The Planes) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Profession (Wis), Search (Int), Sense Motive (Wis), Spot (Wis), Tumble (Dex), Use Magic Device (Cha), Use Psionic Device (cha), Use Rope (Dex).

Class Features[edit]

All of the following are class features of the Nevervoid Binder.

Weapon and Armor Proficiency: Nevervoid Binder's are proficient with all simple weapons, the nunchucku and the shuriken. They are proficient with light armour and shields (except tower shields).


Darkvision: A Nevervoid Binder can see in the dark, as though continually affected by a Darkvision spell.

Magical Sneak attack: Using her link to Nevervoid, a Nevervoid Binder can strike a critical area for extra damage, when the target is unable to effectively defend themselves. This is identical in all ways to the Rogue's sneak attack, except the damge is magical in nature. This damage stacks with sneak attack when both would apply to the same target.

Trapfinding: A Nevervoid Binder can make a search check to find traps. This works similarly to the Rogue's trapfinding ability, except the DC is increased by 5 in normal light, and decreased by 5 in darkness.

Bane (Sp): At 2nd level, a Nevervoid Binder may use Bane as the spell once per day. This increases to 3 times per day a 10th level.

Trap Sense: At 3rd level, a Nevervoid Binder gains a +1 intuition bonus to Reflex saves against traps and a +1 dodge bonus to AC against attacks made by traps. This increases by 1 every 3 levels. Trap Sense bonuses from multiple classes stack.

Darkness (Sp): At 4th level, a Nevervoid Binder may use Darkness as the spell once per day. This increases to 3 times per day at 10th level.

Cause Fear (Sp): At 8th level, a Nevervoid Binder may use Cause Fear as the spell once per day. This increses to 3 times per day at 10th level.

Dark Persuit: At 13th level, whenever a Nevervoid Binder is under the cover of darkness, she gain a +2 insight bonus to spot, lsten, hide, move silently, search and survival used to track.

Energy Sneak Attack: At 14th level, a Nevervoid Binder can imbue her magical sneak attack with acid, fire, cold, electirc, or sonic energy. She may choose which before she attacks. If none has been selected, it remains magical.

Deeper Darkness (Sp): At 16th level, A Nevervoid Binder may use Deeper Darkness as the spell 3 times per day.

Stalker of Nevervoid (Ex):At 20th level, all spell-like abilities of the Nevervoid Binder may be used at will. Dark persuit bonuses increase to +4. Also, whilst in darkness, She gets a +2 circumstance bonus to attack and damage rolls.

Ex-<-pluralized class name->[edit]

<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.

Epic <-class name->[edit]

Table: The Epic <-class name->

Hit Die: d<-Die size for Hit Die->

Level Special
21st <-any improvements to class features gained at this level, including any bonus feats->
22nd <-any improvements to class features gained at this level, including any bonus feats->
23rd <-any improvements to class features gained at this level, including any bonus feats->
24th <-any improvements to class features gained at this level, including any bonus feats->
25th <-any improvements to class features gained at this level, including any bonus feats->
26th <-any improvements to class features gained at this level, including any bonus feats->
27th <-any improvements to class features gained at this level, including any bonus feats->
28th <-any improvements to class features gained at this level, including any bonus feats->
29th <-any improvements to class features gained at this level, including any bonus feats->
30th <-any improvements to class features gained at this level, including any bonus feats->

<-number of skill points-> + Int modifier skill points per level.

<-existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-Lather, rinse...->

<-... repeat.->

Bonus Feats: The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.

<-Sample race of your choice-> <-class name-> Starting Package[edit]

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Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.

Campaign Information[edit]

Playing a <-class name->[edit]

This section is not complete, and needs to be finished. Edit this Page

Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.

Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.

Combat: <-Typical role in combat->.

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.

<-pluralized class name-> in the World[edit]

This section is not complete, and needs to be finished. Edit this Page
<-Some quote from a character of this class->
—<-NPC name->, <-race-> <-class->

<-Where characters of this class fit in a d20 world.->

Daily Life: <-day in the life of a character of this class->.

Notables: <-notable NPCs of this class->.

Organizations: <-info on what, where, when, and how characters of this class congregtate and assemble->.

NPC Reactions: <-How NPCs react to PCs of this class->.

<-class name-> Lore[edit]

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Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
5 <-common knowledge->.
10 <-not so common knowledge->.
15 <-rare information->.
20 <-very rare information->.

<-pluralized class name-> in the Game[edit]

This section is not complete, and needs to be finished. Edit this Page

<-How characters of this class fit in the game (PC and NPC) and what roles they play.->

Adaptation: <-Possible variant conceptions of this class.->.

Sample Encounter: <-DM placement for NPCs of this class.->.

EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.



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