Neutral Faiths of Blamaker (3.5e Pantheon)
From D&D Wiki
The Deities of Blamakar are powerful, and at the same time limited. They gain divine rank only through worship and any deity who loses large amounts of followers or simply ignores them will fade and die. By a similar pattern however, the path to godhood is quite clearly marked and obvious. If enough people believe in you, that is to say associate certain qualities and abilities to you without question, you too can become a god. In practice this has never happened to above divine rank 1.
The gods are separated into houses. Each deity is within one step of that house's alignment and all clerics must be within one step of both the god and the house's alignment. The houses may also be worshiped as divine forces in their own right. There are therefore effectively 65 different "gods", including the Druidic faith. The houses may be tied to an element, in which case it is the real that that element comes from, not the element itself that shares that alignment. Elementals are still neutral. Positive energy is tied to Law and negative energy to Chaos, adjust the alignments of undead and undead creating spells respectively.
There are no clerics without deities.
The order in which the information is presented is
NG:Spiked shield:Light, Good:Elysium (Soltavia)
The sun cult teaches many of life’s simple virtues; peace, humility, generosity, chastity, moderation, zeal, meekness, charity and so on. The clerics preach that these things alone are needed for a truly blissful life and that all other things are impermanent and immaterial.
Cleric training begins young, near ten years, and is often long and frustrating. In a way those who become Sun cult clerics are the failures, having not been chosen by any one specific goddess. They wear pale yellow robes.
Ceremonies to the Sun cult involve chanting and meditation, with very few non-clerics tending to be present.
The Sun cult takes all manner of plants and plant products as sacrifices.
NG:Whip:Chastity, purity, courage:Sun, Purification (Chastity), Courage, Liberation, Mind
Symbol: A sapphire
The Goddess Chastiva teaches that to abstain from the pleasures of the flesh and other simple, bestial actions is to become nearer to enlightenment. Once one has torn away all material things one has torn away all fear and chance of suffering. As all things are temporary then all things are illusions and can be ignored. Purity is of the utmost importance.
Clerics are selected for their open and basic purity. They where blue. The ceremonies to Chastiva are simple and elegant, a system of mono-syllabic phrases and simple percussion instruments. Temples are elegant and simple.
Chastiva takes all of her plant sacrifices as burnt offerings.
NG:Longspear:Generosity, willpower:Sun, Healing (Generosity), Mentalism, Renewal, Force
Symbol: An orange garnet
To give it to receive. Always treat others as you would have them treat you. Never take more that you are owed. All things come back to those who gave them, those who give aid receive aid, those who give pain receive pain. There is no reward for no action. No punishment for no crime. All things are repaid, here or in the next life.
Clerics are selected for their giving natures. They wear orange. The ceremonies of Gentrovi revolve around the passing of sacred items and information in the circle of clergy and worshipers.
Gentrovi takes her plant sacrifices by passing them out to the congregation immediately.
NG:Scimitar:Moderation, self-control:Sun, Summoner (Moderation), Luck, Plant, Travel
Symbol: A topaz
The world has only finite resources. You must never allow yourself to take more than you require. Never seek excess. Seek the simple pleasures of a minimalist existence. Do not eat meat. Always ensure that those who need receive.
Clerics are selected for their simple outlooks and lifestyles. They wear yellow. Ceremonies to Modemous are simple and clean, a few well chosen words, meditation, chanting, nothing extreme or over exertionary.
What few sacrifices Modemous takes are again re-distributed to the masses, although not as quickly as Gentrovi's.
NG:Kama:Zeal, work ethic, ethics in general:Sun, Strength (Zeal), War, Glory, Storm
Symbol: A larimar
To do is to be. To not do is to cease to be. All things are because of effort. Work. Defend. Practice. Become more than you began. Always ensure that you can defend yourself and others from those who would take what you have. Ensure that you have the resources to finish your task. Never leave a task half finished. The most militant of the Sun cult faiths, the church of the Sun Goddess Zeelan's ceremonies involves action, movement and dance. Her temples double up as dojos for those combatants who worship her.
Clerics are chosen for their energy and devotion to the cause. They wear pale blue.
Zeelan takes those things intended for war as sacrifices.
NG:Shuriken:Meekness, peace:Sun, Celerity (Meekness), Community, Craft, Metal
Symbol: A ruby
To enlarge oneself stature it to injure the stature of others. Ones own qualities will shine through without a desire to show them whereas those who try to show them obscure them instead.
The withdrawn clerics of Meekemen wear red and have little in the way of ceremonies and only small simple temples.
Sacrifices are stored for later use and recorded carefully in ledgers for proper thanks.
NG:Halberd:Charity:Sun, Protection (Charity), Family, Wealth, Trade
Symbol: An emerald
To give and to become more is to truly be. By giving to those who require aid and expecting nothing in return we become better creatures. Only those who have never worked for their own desires are truly pure.
The clerics of Chamtara are chosen for their willingness to help those in real need. They wear green.
Chamtara's ceremonies are brief and her temples double up as hostels and hospitals.
Chamtara's sacrifices are given to the poor and helpless and are requested in large quantities form the rich.
NG:Light mace:Humility, honesty:Sun, Planning (Humility), Rune, Spell, Time
Symbol: A Tanzanite
The truth never fades. To be honest we must be shorn of all pride and ceremony. Only then do we become eternal.
The humble clerics of the humble goddess wear violet robes in their small unadorned temples.
Ceremonies are few and simple.
Sacrifices are the only part of the faith that attracts much pomp or ceremony.
NN:Any Druid weapon:Balance, nature, the cycles of life:Either fire and water, earth and air or balance and your races domain (humans chose any one elemental domain) (note clerics are rare, most are druids)
Symbol:Holly and Mistletoe.
Unlike the other faiths the Druidic faith worships those deities outside their own pantheon, mainly because they don't have one. Balance is respected above all but the Sun and Moon goddesses are revered.
Training doesn't really happen, instead clerics are chosen from the wisest and stables of the congregation and the inauguration ceremony happens almost as soon as the choice is made. Cleric wear pale grey, Druids wear white. Clerics may learn (and usually do learn) druidic.
Moon cult:NE:Spiked shield:Darkness, Evil, Lycanthropy:Hades (Lunulis)
The moon cult teaches that life helps those who help themselves. Those who allow others to think and act for them deserve to become slaves. External dogma is on the whole rather neutral, but amongst the clerics a fierce dogma of power and sin is taught.
Clerical training doesn’t happen, when an apprentice cleric of one particular goddess shows an understanding of the whole cult they are redirected in their final months. They are in effect the real successes. They wear robes of midnight blue.
Ceremonies to the Moon cult involve all forms of depravity with only the cult’s clergy and slaves present.
All living things are potential sacrifices to the Moon cult.
NE:Net:Lust, sexual desire, seduction:Moon, Lust, Animal, Family, Domination
Symbol: A cow's skull
How can the most base, most pleasurable and most vital of all desires be wrong? These things are part of you for a reason. Embrace all of your primal urges and become what you where always meant to be.
Clerical training begins later than the other goddesses, around 15, with lessons on dogma during the day and brutal sexual violation during the night. As training progresses the lessons fall away to be replaced by more perverse and sickening acts of depravity. Only those who begin to enjoy the debauchery become clerics, others become temple slaves. Clerics wear blue. The ceremonies are few but all revolving around sexual excess and perversity.
Lustava takes virgins and animals noted for their sexual natures, such as cats, for sacrifices.
NE:Ranseur:Gluttony, food, celebration, alcohol:Moon, Gluttony, Hunger, Slime, Plant
Symbol: A pig's skull
Food and nutrition are the very center of life, the very focus of any creature’s existence. Revel in the status that excess implies. Those who can indulge in excesses of food should. To over indulge increases your status and the status of the Goddess. Eat drink and be merry.
Clerical training begins around the age of 10, and from the first day the clerics are force fed vast amounts of fatty but tasteless gruel. Over the years more palatable food is introduced. Those who show true Gluttony and devour any food offered them become clerics. Outsiders may expect the clergy to be fat but in fact many are bulimic. Failures become the property of the church. Clerics wear orange. The ceremonies are frequent and revolve around eating. The temple is infamous for keeping its slaves on the brink of starvation.
All living things are potential sacrifices, they are eaten raw and often alive by the clergy.
NE:Falchion:Greed, avarice, power:Moon, Greed, Trade, Wealth, Creation
Symbol: A frog’s skull
Resources exist to be consumed. If you do not another will. Why deny yourself your birthright so another who you know not can steal it. Take all you can, become all you can. The only true purpose in life is to obtain wealth and resources.
Clerical training begins around 10 and over the course of the training the apprentices are given small amounts of "temple currency". At the end of their training it is revealed that they must buy themselves from the temple to become clerics, those without the wealth become permanent property of the temple. The amount required is double the amount given out during training so only those who have saved, traded and stolen are able to become clerics. They wear yellow.
The ceremonies are extravagant affairs involving many rare herbs and expensive metal objects. The temples are undeniably lavish.
Avarnassis takes animals and precious metals as sacrifices.
NE:Kukri:Sloth, slavery, domination:Moon, Sloth, Tyranny, Deathbound, Portal
Symbol: A goat's skull
To act is to use energy and life. To not act is to save it. Do as little as is required. Be not afraid to work harder now for an easier tomorrow, but always do tomorrow what can safely be done tomorrow. Never do for yourself what others may do for you.
Clerical training starts at about 10 but there is very little in the way of lessons. The apprentices live with the ample slaves and do slave tasks. All the time however they are being watched by the clergy. Those who avoid work are viewed well but those who work more now to do less in the future are truly regarded as successes. For example if a trainee spends four hours learning how to use the valves to empty and refill the drowning pit so that it is a two minute job for the rest of their life (as opposed to an hour one) they are rewarded. They wear pale blue.
Ceremonies are few and simple, conducted mainly by clerical direction of slaves than actual effort. The temples are large but plain affairs with little in the way of time consuming adornment.
Slozalmi takes all kinds of animals as sacrifices, tied up and throw in the drowsing pool by slaves.
NE:Scythe:Wrath, anger, killing, death:Moon, Wrath, War, Metal, Suffering
Symbol: A bear's skull
Why restrain those feelings that are part of you? Those who do you wrong should suffer. Those who have your desires should suffer. Any who deny you should suffer! Yours is the correct opinion and theirs is foolish! Never allow those who serve you the luxury of questions. They are your servants, you are their master! YOU ARE RIGHT!
Clerical training begins at 14 and for over half the candidates end there. Unlike the other moon cults failed clerics are not enslaved, they are dead. There are, over the course of training, a dozen one on one trails by combat, to the death. Clerics wear red, but often not as robes but as ceremonial armor. Ceremonies revolve around sacrifice by combat and blood sacrifice.
Temples double as Dojos.
All animals are possible sacrifices to Wrantana and are killed in ritual combat.
NE:Guisarme:Envy, theft, revenge:Moon, Envy, Retribution, Madness, Trickery
Symbol: A dog's skull
Take what you desire. An object is not judged by its value but by how much you desire it. Those things that others have are yours by rights. All things you desire are yours by rights! Take all things that you desire in the name of the goddess.
Clerical training is a highly developed form of favoritism, for age 10 the apprentices are taught by about half their number in clerics with whom they vie for position and status. They are encouraged to do absolutely anything to gain favor. The very favorites are often tempted and later on attacked if they do not waver. The idea is to create envy about your devotion. Those who are desired by clergy at the end of the training are permitted to become clergy. They wear green.
The ceremonies are close, private affairs, as are the elegant and elaborate temples.
Sacrifices are often fought over, depending on their relative value.
NE:Heavy flail:Pride, nobility, heritage:Moon, Pride, Planning, Nobility, Community
Symbol: A horse’s skull
You are superior. You are one of the greatest. There are very few who are better than you. STRIVE TO BE THE BEST. Be proud of your actions. Do everything worth doing with pride and dedication, force others to do those things not worth doing.
Clerical training begins at 10 and is utterly demeaning. It is nothing but one embarrassment after another. The ones who become clerics are the ones who rebel. They wear violet.
Ceremonies and temples are centered on the clergy and their status. The lower clergy often have poor accommodation and humiliating roles in the ceremonies.
Animals are sacrificed with great importance and severity.