Nerothab (4e Creature)

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A giant bat with a magical horn, a Nerothab is a terrible cave lurker that seeks prey in it's great lairs.


DC 15: Nerothabs are natural shadow creatures that lurk for prey in their caves, using their single magical horn to kill prey and eat it's raw flesh.

DC 22: Unlike other bats, Nerothabs are intelligent. They know to identify a strong target and flee from dangerous situations. It will kill and eat any other poor prey that comes to it's reach, however.

DC 30: The Nerothabs are Underdark creatures that eat whatever they can. They make themselves a lair, and sometimes other cave lurkers settle down there to take the Nerothab's leftovers.


Nerothabs usually fight alone, but sometimes another cave lurker settles near the Nerothab to eat it's leftovers.

Encounter Examples

Level 17 Encounter (XP 8000)

  • 1 Nerothab (Level 15 Solo Artillery)
  • 2 Cyclops Crushers (MM2 P. 40) (Level 14 Brute)

Level 18 Encounter (XP 10000)

  • 1 Nerothab (Level 15 Solo Artillery)
  • 2 Centaur Ravagers (MM2 P. 30) (Level 12 Brute)
  • 2 Driders (Monster Vault P. 87) (Level 14 Soldier)


Level 15 Solo Artillery
Huge Natural Magical Beast
XP 6000
HP 800; Bloodied 400 Initiative +13
AC 29; Fortitude 29, Reflex 30, Will 26 Perception +12
Speed 4 (Clumsy), Fly 6 Darkvision
Immune Poison Resist 10 Necrotic
Vulnerable 5 Radiant
Saving Throws +5; Action Points 2
Lusking Shadows ♦ Aura 10
Enemies in the aura take a -2 penalty to ranged attack rolls.
Standard Actions
Basicmelee.png Stab ♦ At-Will
Attack: Melee 3 (one creature); +20 Vs. AC
Hit: 2d10 + 12 damage.
Basicranged.png Hornray ♦ At-Will
Attack: Ranged 20 (one creature); +18 Vs. Reflex
Hit: 2d8 + 14 damage, and the target is slowed (Save ends).
Ranged.png Horn Fury ♦ At-Will
Effect: The Nerothab makes 2 Hornray attacks.
Area.png Necroball (Necrotic)♦ At-Will
Attack: Burst 1 within 10 (creatures in burst); +18 Vs. Reflex
Hit: 1d8 + 12 necrotic damage.
Minor Actions
Ranged.png Shadow's Horns ♦ Recharge D6 (5).png D6 (6).png
Attack: Ranged 10 (one creature); +18 Vs. Fortitude
Hit: 2d10 + 18 damage and the target is immobilized (Save ends).
Miss: The target is slowed (Save ends).
Triggered Actions
Close.png Blinding Shadows ♦ Encounter
Trigger: When an attack bloodies the Nerothab
Attack: (Immediate Reaction): Burst 3 (creatures in burst); +18 Vs. Fortitude
Hit: The target is blinded (Save ends). Aftereffect: The target takes a -2 penalty to attack rolls (Save ends).
Miss: The target takes a -2 penalty to attack rolls (Save ends).
Skills Stealth +18
Str 18 (+11) Dex 23 (+13) Wis 20 (+12)
Con 20 (+12) Int 17 (+10) Cha 19 (+11)
Alignment Unaligned Languages -
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More information...

The Nerothab keeps away from melee while it uses Necroball and Horn Fury as much as it can, only using Shadow's Horns on a dangerous striker. It uses one action point early on combat to make 2 Horn Fury attacks and does this again when bloodied.

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