Necromancer (4e Paragon Path)

From D&D Wiki

Jump to: navigation, search
Scales.png This page is of questionable balance. Reason: Features and powers refer to "minions you control", but doesn't explain where these minions come from. Shroud of the Grave: Undead minions don't have vulnerabilities - they only have 1 hit point. Check the monster manual. Skull King's Command: You can't just turn a minion into an elite or solo creature, there's more to it than that. Eternal Undeath is confusing - minions never have more than 1 hit point.


You can help D&D Wiki by better balancing the mechanics of this page. When the mechanics have been changed so that this template is no longer applicable please remove this template. If you do not understand balance please leave comments on this page's talk page before making any edits.
Edit this Page | All pages needing balance

Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Inadequate fluff


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Wizard: Necromancer[edit]

The best workers are the dead ones... or should i say, the un-dead ones

Prerequisite: Must be able to summon a undead creature

You have learned to sense and control the energy tied to the souls of the living, and to bring back its left overs and link them into a corpse, reanimating and controlling it to do your bidding. You gain spells at level 11, 12, and 20.

Necromancer Path Features[edit]

Undead Puppet Action (11th Level): You can spend an action point to give one of your creatures an extra standard action.
Shroud of the Grave (11th Level): Undead creatures under your control within 5 squares of you lose any vulnerability to radiant damage.
Undead Soul (16th Level): You gain Necrotic Resistance of 10+ 1/2 lvl


Skull King's Command Necromancer Attack 11
You yell some words in a language only you and your minions can understand, and it causes a leader to rise from their ranks...
Encounter Star.gif Arcane, Implement, Undead
Standard Action Personal
Target: One undead creature you control
Effect: Target creature sacrifices it self, creating a blast 1 on it self dealing 1/4 it's max hp in damage to all creatures in blast.



Puppet Trick Necromancer Utility 12
Using the chain you have on your minions they can become the channels of your spells
Encounter Star.gif Arcane, Minion
Move Action Ranged 20
Target: One undead creature under your control within range.
Effect: For your next spell you can designate one of your undead minions as the caster.



Eternal Undeath Necromancer Attack 20
Destruction won't stop your cycle of undeath
Daily Star.gif Arcane, Zone, Minion
Standard Action Ranged 10
Target: All undead minions that are slain inside the zone
Effect: Whenever an undead creature you control is slain, immediately resurrect it w/ 1/4 full hp or 1 hp if minion

Minor action= sustain zone till next turn




Back to Main Page4e HomebrewClasses, Paragon Paths, and Epic DestiniesParagon Paths

Personal tools
d20M
miscellaneous
admin area
Terms and Conditions for Non-Human Visitors