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This page is of questionable balance. Reason: Damage die go up to d12, so Dab of Life needs rewording. Inspiring Expiration ought to specify which d20 rolls it can apply to. Encounter powers should not cause ongoing effects; a level 11 encounter power shouldn't be causing unconsciousness. Glyph of Life is overpowered. Glyph of Undeath should use the same rules for commanding beasts and summonings: i.e. A standard action used to make it attack, move action to make it move, etc
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[edit] Necrologist
| “
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Life and death are the most beautiful things in the world. Is it so bad to want to see how they look together?
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”
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| —Ethyl, Human Necrologist, A Brief History of Necromancy by Coagurant Emial
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Prerequisite: Glyphologist
The fact that glyphologist techniques derive from wizardry makes it unsurprising that certain glyphologists pursue the path of necromancy. After all the beauty of both life and death can only be expressed through an glyphologist’s art.
With just a little practice and a lot of creativity, you can create glyphs to control the very forces of life and death. With such amazing forces at your command none can match your art’s greatness.
Unfortunately, it is nearly impossible to capture the wonder of life or the gruesomeness of death no matter how great of an artist you are. Many have tried, but even if they have tapped into one, they have lost the beauty of the other. The perfect balance of undeath still eludes most of these tortured artists.
[edit] Necrologist Path Features
- Necrologist’s Tools (11th Level): You can now create the command glyphs Life and Death. You can expend these glyphs as normal to gain the following effects.
- Life: You gain temporary hit points equal to your charisma modifier.
- Death: You deal extra damage equal to your dexterity modifier.
- Inspiring Expiration (11th Level): When a creature you can see within 10 squares of you drops to 0 hit point or fewer, you gain a +3 bonus to your next D20 roll.
- Dab of Life (16th Level): When you invoke glyphs, you can deal 1D20 damage to yourself. If you do, the glyph grants a +5 bonus to the attack and damage rolls of the power it was used as an invoke cost for, or can be expended as a minor action to heal any creature it can touch a number of hit points equal to the damage dealt to you during its creation.
| Glyph of Death
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Necrologist Attack 11
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| You channel the power of death into a glyph and grant it to an enemy.
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Encounter Arcane, Implement, Necrotic
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| Standard Action
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Range 10
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| Requirement: Invoke Cost: Death
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| Target: One creature
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| Attack: Charisma Vs. Will
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| Hit: 2D12+charisma modifier necrotic damage.
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| Augment: Death
Hit: The target is knocked unconscious and takes 1D10 ongoing necrotic damage (save ends both).
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| Glyph of Life
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Necrologist Utility 12
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| “Life is to spectacular for you to just throw it away.”
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Encounter Arcane, Healing, Implement
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| Minor Action
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Close Burst 10
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| Requirement: Invoke Cost: Life
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| Target: One creature in burst
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| Effect: The target can spend a healing surge and heals an additional 4D6 damage.
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| Augment: Life
Effect: As above, and you can use the power an additional time.
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| Glyph of Undeath
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Necrologist Attack 20
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| At last you have found the balance between life and death.
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Daily Arcane, Implement
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| Standard Action
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Close Burst 10
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| Requirement: Invoke Cost: Life, Death
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| Effect: Effect: You reanimate one dead creature in the burst. The target is dominated by you and lasts until the end of the encounter. The creature can only use at-will powers and basic attacks, and is reanimated at half its original hit points.
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| Augment: Life
Effect: As above, and the target can use encounter powers
Augment: Death
Effect: As above, and the target gains resist 10 to all damage.
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