Necro Mind
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| Status: | 5 |
| Editing: | Constructive edits welcome |
Contents |
[edit] Necro-mind
| This section needs a more complete description. For more information please look here |
[edit] Becoming a Necro-Mind
<-why characters persue this class, what other classes they typically have, and what abilities are important->
| Alignment: | Any nongood/nonlawful. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Base Attack Bonus: | +3. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Skills: | Knowledge(Arcane) 7 Ranks. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Level | Base Attack Bonus |
Saving Throws | Special | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Fort | Ref | Will | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 1st | +0 | +0 | +0 | +1 | Summon Undead | - | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| 2nd | +1 | +0 | +0 | +1 | Fear Aura | +1 of Existing Class | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| 3rd | +2 | +0 | +0 | +2 | +1 of Existing Class | |||||||||||||||||||||||||||||||||||||||||||||||||||||
| 4th | +3 | +0 | +0 | +2 | Greater Fear Aura | +1 of Existing Class | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| 5th | +4 | +0 | +0 | +3 | (One with Death or Power in Numbers) <-- pick one | +1 of Existing Class | ||||||||||||||||||||||||||||||||||||||||||||||||||||
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Class Skills (0 + Int modifier per level) ===Summon Undead:=== unlike any other summoned creature the Necro-Mind has perfected his creations, A Necro-Mind can give his undead creature armor,weapons and Feats this creature can only gain 2 Feats. an undead servant can only us fighter bonus feats, undead base class (Dex or Str) <-- pick one dex gains two weapon fighting as a bonus feat,str gains power attak as a bonus feat. roll 4D6 for the creatures attributes (str and dex only) and take the 3 highest dice and gain +1 ability ever 3 levels and gains 1 feat every 2 levels (1,3,5) dex is reduced by 2 and str is increased by 2 no con no int 10 wis 1 cha AC = 10 + dex mod. + Armor +natural armor all undead servants ar medium undead servants can't use shields starts with 2 base attak bonus and gains... level/ base attak bonus 1 / +0 2 / +1 3 / +1 4 / +2 5 / +3 6 / +3 7 / +4 8 / +5 9 / +5 10/ +6 11/ +7 12/ +7 13/ +8 14/ +9 15/ +9/+1 and so on... (gain a new attak every 15 levels) gain +1 fort save each level same hp as creature look it up
you stive for perfectness for undead and it takes you one year and one day to find the perfect parts for you creations and costs 5,000 gp/5 levels Fear Aura: you gain a 5ft(10ft at level 4) aura of fear, see Cause Fear spell,aura of fear is always active unless it is dispelled,you're sleeping or you must have over 75% of your Hp (rounded up) this aura also applys to allys(so try to stay away from them) One with Death: You become as close to death as possible, you gain negative energy healing and 5/day/3levels +2D4 con dmg applyed to spells or melee weapon against living creatures and gain undead as a sub-class or Power in Numbers: your love for the undead lets you master you undead summoning,you may summon 2 undead servants
[edit] Ex-Necro-MindsThe Necro-Mind loses all abilitys if she ever becomes lawful or good. [edit] Campaign Information[edit] Playing a Necro-Mind
Combat: <-Typical role in combat-> Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options-> Resources: <-What kind of assistance members of this class can expect from each other including possible organizations-> [edit] Necro-Minds in the World
<-Where characters of this class fit in a d20 world-> NPC Reactions: <-How NPCs react to characters of this class-> [edit] Necro-Mind Lore
Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
[edit] Necro-Mind in the Game
<-How characters of this class fit in the game (PC and NPC) and what roles they play-> Adaptation: <-Fitting this class in your campaign-> Sample Encounter: <-DM placement for NPC of this class-> EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->
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