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These simple looking Gauntlets are comprised of bark, vines, and leaves. Upon donning the gauntlets, the wielder's hands turn to bark and vines penetrate into the wearers forearms, much like multiple hospital IV's. This action does 2d6 damage to the wearer, and the damage is repeated when the gauntlets are taken off, no saves applicable.
When the wearer of the gloves is in his normal racial form (not using wild shape) they gauntlets grant the user the quick draw feat and a +2 bonus to natural armor.
Their true power is revealed when the wearer uses his wild shape ability. Once the wild shape transition occurs the vines, bark, and leaves spread all over the new form. The new form now gains a +4 to natural armor (this does not stack with creature's inherit natural bonus, so choose whatever bonus is greater). In addition, the vines can now access and use all the wearer's magical items, even though the character's items would normally morph within the wild shape form and be unusable. Potions can be used as a free action. Wands, Scrolls, and magical items can be used as standard actions. The use of these items with vines still requires concentration, so attacks of opportunity are provoked as usual. Weapons and their magical abilities cannot be accessed at all by the vines.
The Vines and bark also increases your new form's strength. When in wild shape, your natural and unarmed attacks receive a +1 to attacks and damage.
As a negative, when in wild shape form you are more susceptible to fire because you are covered in vines and bark. You take an extra 3d6 fire damage each round after the initial fire damage. Succeeding on a reflex save puts out the flames as usual (dc 10 for non magical fire, dc = to spells normal save of magical fire). If you receive fire damage 3 rounds in a day the vines are destroyed. They will grow back over a 24 hour period.
- Prereqs: Craft Wondrous Item, Barkskin, Ability to use Wild Shape class ability.
- Cost to Create: 15,000gp, 1,200 XP, 30 Days.