Mysticism (4e Feat)

From D&D Wiki

Jump to: navigation, search

Mysticism

Prerequisite: Int 13
Benefit: Choose a specific weapon group, such as spears or heavy blades. You can now use any weapon from that group as an implement and add its enhancement bonus to the attack and damage rolls of powers that use the implement keyword. In addition, you gain a +1 feat bonus to damage rolls when using a weapon from your chosen weapon group as an implement for a power. At 11th level, this bonus increases to +2. At 21st level, this bonus increases to +3.
Special: You can take this feat more than once. Each time you select this feat, choose another weapon group. If you already possess the ability to use weapons as implements, bonuses granted by this feat are doubled.



Back to Main Page4e HomebrewCharacter OptionsFeatsHeroic Tier General

Personal tools
d20M
miscellaneous
admin area