Mystic Snake (3.5e Creature)

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Mystic Snake
Size/Type: Medium Magical Beast
Hit Dice: 2d10+1 (12 hp)
Initiative: +2
Speed: 20 ft. (4 squares), climb 20 ft. swim 20 ft.
Armor Class: 15 (+2 Dex, +3 natural), touch 12, flat-footed 13
Base Attack/Grapple: +2/+1
Attack: Bite +5 melee (1d4-1 plus poison)
Full Attack: Bite +5 melee (1d4-1 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Poison, counterspell, invisibility
Special Qualities: Scent
Saves: Fort 0, Ref +2, Will +3
Abilities: Str 8, Dex 17, Con 11, Int 2, Wis 12, Cha 14
Skills: Balance +11, Climb +11, Hide +12, Listen +5, Spot +5, Swim +7
Feats: Weapon Finesse
Environment: Temperate marshes
Organization: Solitary, family (2-4), squad (5-20), troop (20-40)
Challenge Rating: 2
Treasure: None
Alignment: Usually neutral
Advancement:
Level Adjustment:
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More information...

From nothing a green scaled snake appears, with deep blue eyes and a soft hiss.

Mystic snakes are territorial creatures that despise magic users. They never waste the opportunity to counter a spell if they see one being cast.

Combat:[edit]

Mystic snakes often stay invisible until they counter a spell and attack the caster.

Poison (Ex): Bite, initial and secondary damage 1d6 temporary Con. Fortitude save DC 11.

Counterspell (Su): Once per day a Mystic Snake can counter a spell as a free action without requiring a Spellcraft check. The spell is countered just as if it were countered by greater dispelling cast by a 20th level sorcerer.

Invisibility (Sp): At will, a mystic snake can become invisible, as per the spell with a caster level of 20.



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