Mystic One (4e Paragon Path)
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 Mystic One
|“||The power of my blood is great, indeed. It is the power to save or destroy the world.||”|
A Mystic One is a Half-Lavos that has awakened its Lavos blood, granting it more power than others of its species. This power is fearsome in might, allowing a Mystic One some of the same attack abilities of a fully-grown Lavos, something that a Lavos Spawn, or even an Elder Lavos Spawn is unable to do. It may take a Half-Lavos ages to discover this power hidden within itself, or it discover it in the heat of battle as its life is threatened by a powerful opponent.
You have become a Mystic One, and the power of a Lavos is within your grasp. It may take a while for you to fully comprehend and utilize these unintended gifts from you parent, but in the end, you enemies will tremble at your feet.
The greatest sign that your Lavos blood has awakened is the spikes that you can feel just under your skin, waiting for their chance to protect you. In addition, your hair, which before you could have hardened whenever you wanted, has permanently frozen into the spikes they so resemble. The only question remaining is this: will you oppose your Lavos parent? Or are you going to follow it to the end of the world?
 Mystic One Path Features
- Greater DNA Mutability (11th Level): You may use your DNA Absorption racial power twice a day, gaining a second power on top of the first.
- Frightening Action (11th Level): When you use an Action Point, you gain a Frightening Presence Aura. This aura is a burst 3 centered on you and lasts three rounds. Enemies within this aura take a penalty to attack and skill rolls equal to half your Charisma score.
- Deep Ground (16th Level): You gain a burrow speed equal to twice your normal speed. Moving at half speed allows you to leave a tunnel behind you.
|Lavos Armour||Mystic One Utility 12|
|You sprout spikes from under your skin and adopt the great eye of your Lavos parent, giving you a fearsome appearance and extra armour.|
|Effect: You gain a bonus to your AC equal to your Constitution Modifier and a +5 to Intimidation. Enemies attempting to grapple you take 1d6 damage each turn they are in contact with you. This effect lasts until the end of the encounter or until you deactivate it.|