Musspeltide (3.5e Race)

From D&D Wiki

Jump to: navigation, search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: vital stats not filled out


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs


Musspeltide[edit]

Personality[edit]

Quick tempered, impatient, battle hardened, fierce humanoids that do whatever they can to kill their opponent before he kills them.

Physical Description[edit]

Their height is usually 6'4 with a weight of 160 pounds, red eyes, large pointy ears, two small horns sticking out of their forehead, rough light red skin. As they grow older, their horns grow larger. They also have a big red dragon tail that can be used for grapple checks.

Relations[edit]

They are friendly towards the drow and orcs, but loathe all others, especially the humans.

Alignment[edit]

Usually Chaotic Evil, or Neutral Evil.

Lands[edit]

Large chasms, extremely hot areas.

Religion[edit]

They worship the sacred flame, which is supposedly the god of fire in their perspective.

Language[edit]

Flame Elemental

Names[edit]

Their names are derived from the drow and orcs, if not, then from outsiders.

Racial Traits[edit]

+6 Constitution +4 Dexterity -2 Intelligence -4 Charisma +4 Strength : They love battle, and have no need for talking or great smarts.

Humanoid (Fire) : They are thought to have been cast out of the elemental plane of fire.

Medium :

Musspeltide base land speed is 30ft  : Swim 5ft, Climb 10ft

Fury of Flame : Can be used once per encounter: User becomes enraged and gains damage on his next turn equal to 3x his Strength modifier, and during this time, all the creatures that come into physical contact with this adventurer, take d4 x the adventurer's Constitution modifier. At level 5 it becomes d8, at level 10 it becomes d10, at level 15 it becomes d12, and at level 20 it becomes d20.

Flameborn : Musspeltide are completely immune to all kinds of fire, and start out with 3 levels of outsider giving them 3d8 hit dice. They can also stay in the elemental plane of fire for 24 hours before being cast out.

Vital Statistics[edit]

Table: Random Starting Ages
Adulthood Simple Moderate Complex
years + + +
Table: Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
years years years + years
  1. At middle age, −1 to Cha, and Wis, and Int; +1 to Str, Con, and Dex.
  2. At old age, −2 to Cha, and Wis; +2 to Str, Con, and Dex.
  3. At venerable age, −3 to Cha, and Wis; +4 to Str, Con, and Dex .
Table: Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male ' " + lb. × () lb.
Female ' " + lb. × () lb.



Back to Main Page3.5e HomebrewRaces

Personal tools
Home of user-generated,
homebrew, pages!
d20M
miscellaneous
admin area
Terms and Conditions for Non-Human Visitors