Musket, Carbine (4e Equipment)

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Musket, Carbine[edit]

Military Ranged Weapons[edit]

Two-Handed

Weapon Prof. Damage Range Price Weight Group Properties
Musket, Carbine +2 1d10 7/14 40 gp 5 lb Firearm Load Two Minor, Small, Powder Crit

This is a shorter barreled Musket. It has a reduced range, but is easier for small races to handle.

Ammunition

The carbine musket uses gunpowder and ball.

Load Two Minor

It takes a two minor action to reload a carbine musket: one to load the powder and one to load the ball. The Speed Loader feat reduces the reload time to one minor action.

Small

A small character can use the carbine musket in the same way a medium character can.

Powder Crit

The arquebus deals more damage when you score a critical hit with it, though not as much as a High Crit weapon. It deals an extra 1 damage at 1st–10th levels, an extra 2 damage at 11th–20th levels, and an extra 3 damage at 21st–30th levels. This extra damage is in addition to any critical damage the weapon supplies if it is a magic weapon.



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