Mounted Knight (3.5e Class)

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Mounted Knight
Rating: Not rated
(Rate this class)
Status: <-how close to completion->
Editing: Constructive edits welcome

Mounted Knight[edit]

The mounted knight is the unit that breaks the enemy lines in combat.

Making a Mounted Knight[edit]

The Mounted knight has a high AC, Attack, and Damage output as long as it is mounted. In buildings and areas with low ceilings, movement may be difficult or not allowed while mounted. If the mount dies, a new mount must be trained and the Knight is vulnerable and weak until a new mount is suitably trained.

Abilities: Strength, Dexterity, Charisma

Races: Humans are the most likely to take a mount into combat.

Alignment: Any lawful. It takes a lot of discipline and adherence to a set routine of instructions to properly train a mount.

Starting Gold: 6d4×10 gp (140gp)

Starting Age: As fighter

Table: The Mounted Knight

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +2 +0 Mounted Combat, Mounted Training
2nd +2 +3 +3 +0 Ride-By Attack
3rd +3 +3 +3 +1 Spirited Charge
4th +4 +4 +4 +1 Trample
5th +5 +4 +4 +1
6th +6 +5 +5 +2 Mounted Knock-Back
7th +7 +5 +5 +2
8th +8 +6 +6 +2 Superior Position
9th +9 +6 +6 +3
10th +10 +7 +7 +3 Horse and Rider, Leadership
11th +11 +7 +7 +3
12th +12 +8 +8 +4 Improved Spirited Charge
13th +13 +8 +8 +4
14th +14 +9 +9 +4
15th +15 +9 +9 +5 Improved Ride-By Attack
16th +16 +10 +10 +5
17th +17 +10 +10 +5
18th +18 +11 +11 +6 Expert Rider
19th +19 +11 +11 +6
20th +20 +12 +12 +6

Class Skills (2 + Int modifier per level, ×4 at 1st level)
Balance, Craft, Handle Animal, Intimidate, Knowledge, Ride

Class Features[edit]

All of the following are class features of the Mounted Knight.

Weapon and Armor Proficiency: A Mounted Knight is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (not including tower shields).

Mounted Combat: The Mounted Knight gains Mounted Combat as a bonus feat.

Mounted Training: At first level and every third level thereafter, the Mounted Knights mount gains +1 HD and +1 Natural Armor. Every fifth level it gains +1 Strength and one feat from the following list: Endurance, Improved Evasion, Iron Will, Lightning Reflexes, Mobility, Power Attack, Run. If you change mounts or your mount dies, a new mount can be trained as with handle animal for 1 month/level to gain the same benefits.

Ride-By Attack: The Mounted Knight gains Ride-By Attack as a bonus feat.

Spirited Charge: The Mounted Knight gains Spirited Charge as a bonus feat.

Trample: The Mounted Knight gains Trample as a bonus feat.

Mounted Knock-Down: While mounted, you gain the Knock-Down feat even if you do not meet the prerequisites.

Superior Position: While mounted, you gain a +1 circumstance bonus to Melee attacks and damage.

Horse and Rider: Whenever you are hit by an attack, your mount can take the damage instead. Whenever your mount is hit by an attack, you can take the damage instead. While mounted, this character counts as one size category larger for all purposes.

Leadership: The Mounted Knight gains Leadership as a bonus feat.

Improved Spirited Charge: As spirited charge, only *3 weapon damage (*4 for lances).

Improved Ride-By Attack: When you are mounted and use the charge action, you may move and attack each enemy you threaten as if with a standard charge. You and your mount do not provoke an attack of opportunity from opponents that you attack.

Expert Rider: While mounted, this character does not provoke attacks of opportunity. When mounted and charging, this character can move double its mounted speed.

Epic <-class name->[edit]

Table: The Epic <-class name->

Hit Die: d<-Die size for Hit Die->

Level Special
21st <-any improvements to class features gained at this level, including any bonus feats->
22nd <-any improvements to class features gained at this level, including any bonus feats->
23rd <-any improvements to class features gained at this level, including any bonus feats->
24th <-any improvements to class features gained at this level, including any bonus feats->
25th <-any improvements to class features gained at this level, including any bonus feats->
26th <-any improvements to class features gained at this level, including any bonus feats->
27th <-any improvements to class features gained at this level, including any bonus feats->
28th <-any improvements to class features gained at this level, including any bonus feats->
29th <-any improvements to class features gained at this level, including any bonus feats->
30th <-any improvements to class features gained at this level, including any bonus feats->

<-number of skill points-> + Int modifier skill points per level.

<-existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-Lather, rinse...->

<-... repeat.->

Bonus Feats: The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.

<-Sample race of your choice-> <-class name-> Starting Package[edit]

Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbreviated key ability-> <-armor check penalty based on starting armor. If inapplicable put "—"->
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbreviated key ability-> <-armor check penalty based on starting armor. If inapplicable put "—"->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.

Campaign Information[edit]

Playing a <-class name->[edit]

Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.

Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.

Combat: <-Typical role in combat->.

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.

<-pluralized class name-> in the World[edit]

<-Some quote from a character of this class->
—<-NPC name->, <-race-> <-class->

<-Where characters of this class fit in a d20 world.->

Daily Life: <-day in the life of a character of this class->.

Notables: <-notable NPCs of this class->.

Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.

NPC Reactions: <-How NPCs react to PCs of this class->.

<-class name-> Lore[edit]

Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
5 <-common knowledge->.
10 <-not so common knowledge->.
15 <-rare information->.
20 <-very rare information->.

<-pluralized class name-> in the Game[edit]

<-How characters of this class fit in the game (PC and NPC) and what roles they play.->

Adaptation: <-Possible variant conceptions of this class.->.

Sample Encounter: <-DM placement for NPCs of this class.->.

EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.



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