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|Status:||In progress, completing class features|
|Editing:||Constructive edits welcome|
 Moonlight Warrior
Viewing the moon that night, the boy stood in the circle of blood and chalk, surrounded by robed figures, each one repeating a different chant. Their chant steadily grew louder and louder, the circle around the boy began to glow a bright blue. It illuminated the boy, his body beginning to heat up, sweat slowly dripping from his pores. Each robed figure stepped forward and pressed two fingers to his chest. They traced a crescent moon across his chest, each time, the spot where it was traced became more prominent. Soon, the moon was imprinted onto his chest, as if tattooed there. The robed figures stepped back, observing as the boy's new marking began to glow as well. All of the light then removed itself from the circle and the boy's chest, converging in front of him as a small orb of light. The orb then, with the sound of crackling lightning, grew limbs, sprouting itself into a large torso. The limbs formed into long and muscular arms and legs; the hands with long, razor sharp claws; the feet in the shape of large wolf's feet. The head came forth after; a large wolf's head, staring intently at the boy. The boy, frozen in fear and excitement, stared back at the spectral wolf as it's jaw opened. Not a sound came out as the wolf faded away, the light pouring itself into the boy. The experience was painless, and felt as if a cool liquid had been poured into every bone of his body. "You are now a moonlight warrior" spoke the robed figure at the head of the circle.
 Making a Moonlight Warrior
Abilities: The most important abilities for a Moonlight Warrior is their Strength and Dexterity, relying on a high attack and defense for their combat, as well as their Charisma, which aids in their werewolf's abilities. Also, a good Intelligence and Wisdom is good to have for skills.
Races: Any, but most often only humans.
Starting Gold: 1d4x5 gp
|1st||+1||+2||+2||+0||Spectral werewolf companion|
|3rd||+3||+3||+3||+1||Uncanny Dodge, Improved werewolf companion|
|6th||+6/+1||+5||+5||+2||Improved werewolf companion, Quick Strike 1/day|
|7th||+7/+2||+5||+5||+2||Improved Uncanny Dodge|
|8th||+8/+3||+6||+6||+2||Quick Strike 2/day|
|9th||+9/+4||+6||+6||+3||Improved werewolf companion|
|10th||+10/+5||+7||+7||+3||Quick Strike 3/day|
|11th||+11/+6/+1||+7||+7||+3||Dual Power Attack|
|12th||+12/+7/+2||+8||+8||+4||Greater werewolf companion, Quick Strike 4/day|
|13th||+13/+8/+3||+8||+8||+4||Moonlight Power, Power Slam|
|14th||+14/+9/+4||+9||+9||+4||Quick Strike 5/day|
|15th||+15/+10/+5||+9||+9||+5||Greater werewolf companion|
|16th||+16/+11/+6/+1||+10||+10||+5||Moonlight Power, Quick Strike 6/day|
|18th||+18/+13/+8/+3||+11||+11||+5||Greater Werewolf Companion, Quick Strike 7/day|
|20th||+20/+15/+10/+5||+12||+12||+6||Werewolf Lord, Quick Strike 8/day|
Class Skills (4 + Int modifier per level, ×4 at 1st level)
 Class Features
<-fluff about class features->. All of the following are class features of the <-class name->.
Spectral Werewolf Companion (Su): When a moonlight warrior is initiated, their soul is bonded with the spirit of a werewolf. The ritual takes a day to prepare, and half an hour to perform. At the climax of the ritual, a spirit of the werewolf appears before the initiate and bonds with them. From then on, the initiate can summon the werewolf to aid them in battle. However, the connection can only be held for so long before the werewolf must be pulled back into the initiates. At first, an initiate can only summon the werewolf for 1 round plus their Cha modifier. Afterwards, the werewolf cannot be summoned for another 1d6 hours. However, the moonlight warrior's connection to their werewolf will slowly grow stronger. At level 3, and every third level afterwards, the werewolf spirit gains another two hit die, as well as a +1 to their defense, and can stay for another 2d6 rounds. At 12th level, the werewolf begins to grow even stronger, gaining three hit die, and their defense bonus becomes a +2, and is able to stay for another 3d6 rounds.
Evasion (Ex): At 2nd level and higher, a moonlight warrior can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless moonlight warrior does not gain the benefit of evasion.
Uncanny Dodge (Ex): Starting at 4th level, a moonlight warrior can react to danger before their senses would normally allow them to do so. They retains their Dexterity bonus to AC (if any) even if they are caught flat-footed or struck by an invisible attacker. However, they still loses their Dexterity bonus to AC if immobilized. If a moonlight warrior already has uncanny dodge from a different class they automatically gains improved uncanny dodge (see below) instead.
Synchronous Strike (Ex): At 5th level, a moonlight warrior and their werewolf companion gain better synchronization, able to strike at the same time. By both giving up one attack, the moonlight warrior and their werewolf may each make an attack on two different targets or just one target at the same time, even if it is not one of their turns. When making this attack, both the moonlight warrior and werewolf gain a +2 to their attack, a +4 to damage, and their critical range doubles. They may us this every 1d4 rounds.
Quick Strike (Ex): Moonlight warriors are renowned for their ability to strike without warning, summoning their werewolves in almost split seconds. At 6th level, once a day, a moonlight warrior can summon their werewolf as a swift action to make a single attack on a current target. Afterwards, the moonlight warrior can either dissipate their companion, or let him stay as normal. The number of times a moonlight warrior can do this per day increases once every other level after that, at levels 8, 10, 12, 14, 16, 18, and 20.
Improved Uncanny Dodge (Ex):A moonlight warrior of 8th level or higher can no longer be flanked. This defense denies a rogue the ability to sneak attack the character by flanking them, unless the attacker has at least four more rogue levels than the target does. If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum rogue level required to flank the character.
'Dual Power Attack (Ex): In one fell swoop, a moonlight warrior and their companion can destroy an opponent. With this ability, the moonlight warrior and his werewolf may give up an attack and make a single attack on a one or two targets. With this attack, they may take a -5 to their attAck and add +5 to their damage rolls. Also while making this attack, the moonlight warrior and his companion have their critical range tripled. If they roll a critical on this attack, the extra damage is then increased +15. They may use this ability every 1d3
Moonlight Power (Su): At 13th level, a moonlight warrior begins developing powers whenever night falls.
<-psi-like class feature-> (Ps): <-class feature game rule information->
<-spell-like class feature-> (Sp): <-class feature game rule information->
<-supernatural class feature-> (Su): <-class feature game rule information->
<-class feature->: <-class feature game rule information->
<-subclass feature -> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->
<-... repeat as necessary.->
 Ex-Moonlight Warriors
<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.
 Epic Moonlight Warrior
|21st||<-any improvements to class features gained at this level, including any bonus feats->|
|22nd||<-any improvements to class features gained at this level, including any bonus feats->|
|23rd||<-any improvements to class features gained at this level, including any bonus feats->|
|24th||<-any improvements to class features gained at this level, including any bonus feats->|
|25th||<-any improvements to class features gained at this level, including any bonus feats->|
|26th||<-any improvements to class features gained at this level, including any bonus feats->|
|27th||<-any improvements to class features gained at this level, including any bonus feats->|
|28th||<-any improvements to class features gained at this level, including any bonus feats->|
|29th||<-any improvements to class features gained at this level, including any bonus feats->|
|30th||<-any improvements to class features gained at this level, including any bonus feats->|
<-number of skill points-> + Int modifier skill points per level.
<-existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->
Bonus Feats: The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.
Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.
 <-Sample race of your choice-> <-class name-> Starting Package
Weapons: <-Weapon selection for starting at 1st level with this class.->.
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
|<-Skill name->||<-4 for class skills and 2 for cross-class skills->||<-Abbrieviated key ability->||<-armor check penalty based on starting armor. If innapplicable put "—"->|
|<-Skill name->||<-4 for class skills and 2 for cross-class skills->||<-Abbrieviated key ability->|| <-armor check penalty based on starting armor. If innapplicable put "—"->
<-copy and paste the rows as necessary.->
Feat: <-1st-level feat selection->.
Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.
Gear: <-Starting armor and other equipment outside of weapons.->.
Gold: <-Starting gold using this package.->.
 Campaign Information
 Playing a Moonlight Warrior
Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.
Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.
Combat: <-Typical role in combat->.
Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.
 Moonlight Warriors in the World
|“||<-Some quote from a character of this class->||”|
|—<-NPC name->, <-race-> <-class->|
<-Where characters of this class fit in a d20 world.->
Daily Life: <-day in the life of a character of this class->.
Notables: <-notable NPCs of this class->.
Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.
NPC Reactions: <-How NPCs react to PCs of this class->.
 Moonlight Warrior Lore
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
|10||<-not so common knowledge->.|
|20||<-very rare information->.|
 Moonlight Warriors in the Game
<-How characters of this class fit in the game (PC and NPC) and what roles they play.->
Adaptation: <-Possible variant conceptions of this class.->.
Sample Encounter: <-DM placement for NPCs of this class.->.
EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.