Moon Fey (5e Race)

From D&D Wiki

Jump to: navigation, search

Moon Fey

Often mistaken for lyncanthropes, moon fey are icy shapeshifters of the Feywild.

Moon fey are a thoughtful and sometimes brooding race. They think through every move and are never hasty. They never see combat as the first or only option. Still, they are fiercely loyal and will protect anyone who took the trouble to protect them. But, they are a cold and cynical race and no amount of loyalty can make them over-look facts and logic. Although they don't look down at other(non-fey) races, they pity their barbaric ways. This quality probably led to all the prejudices against the moon fey even thought they had the best of intentions in mind.

Physical Description

Moon Fey have pale complexion and their skin is cold to the touch, their hair varies from silver, white and light grey. Their eyes have slitted pupils and the colours can vary from white to light blue and some times yellow. They have long pointed ears, like elves, but these are a bit higher, so they resemble more cat ears.

Because of their shapeshifting abilities, their emotions sometimes show as a change in their appearance, like an angry Moon Fey may snarl with an wolf snout, or a really happy one might wag his tail.

History

Moon fey used to live in the Feywild, but when they saw the turmoil in the Material Plane they could not sit and watch as many of their cousins. They adapted to the bitter cold northern regions with their natural shapeshifting powers to not disturb the other inhabitants and so they would not be disturbed in return. They devised cunning, subtle plans to affect the world from afar, but nothing is subtle or cunning enough to stay unnoticed forever. As rash and impulsive as humans are, they attack the moon fey with the absurd notion that they where werewolves.

The moon fey eventually fought and won the war after they were certain there was no other way. They still mourn for the lost of both races. This war did nothing to help the humans favor of the moon fey. Rumors and folk stories spread until the moon fey had to retreat to the more secluded North and couldn't carry out anymore of their plans. But, proud as they are, the moon fey would not go back to the safety of the Feywild. They still try to carve their life out in the snow-buried North. With such a such small population(only about 1000) it's hard to gather food, but, it wouldn't be very much easier anywhere else.

Society

There isn't much of a society, with so little in numbers, they simply tend to take care of each other, and keep their race alive. They tend to live in tribes, where they are divided by the function they are most suitable to do, from hunters to shamans. The shamans are usually the spiritual leader of the tribe, sometimes even more important than the chieftain.

Sometimes some of them might leave the tribes, to look for a different life, or they may have to leave on an important journey for the tribe.

Moon Fey Names

Their names tend to resemble elven names a lot. But they sometimes also can have simple names that come from the moon, snow and ice.

Male: Lunar, Frost-Bite, Blizzard, other Elven names.

Female: Luna, Flake, Crystal, Storm, other Elven names.

Moon Fey Traits

Often mistaken for lyncanthropes, moon fey are icy shapeshifters of the Feywild.
Ability Score Increase. Your Wisdom is increased by 2 and Charisma is increased by 3.
Age. They mature like humans, but after that they start to age slowly like elves. Their max age is around 700.
Alignment. They tend to be lawful and good or neutral, but sometimes they may be simply neutral. They can sometimes be evil but hardly ever chaotic.
Size. Their height can vary from 5 to 6 feet tall. Your size is medium.
Speed. Your base walking speed is 30 feet.
Darkvision. Moon Fey can see well in dim light and darkness. You can see up to 60 feet in dim light as if it was bright light and in darkness as if it was dim light. You can discern colour, only shades of grey.
Fey Ancestry. You have advantage against charm effects and magic can't put you to sleep.
Lunar Born. You have resistance to cold damage, thanks to the years of living in cold, harsh mountains.
Trance. Fey don't need to sleep. Inslead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is "trance.") While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Shapeshift. At 1st level you can, with a bonus action, transform into a wolf (Monster Manual-pag.:341), your fur is the same colour as your hair. You can turn back with another bonus action. When you transform your hit points don't change and any equipment you are wearing is unusable. You can also change into a hybrid form, a bite attack that deals 1d6 + your Dexterity Modifier and advantage to perception checks that rely on hearing and smell.

At 10th level your animal form changes, you can now transform into a winter wolf (Monster Manual-pag.:340) and your hybrid form gains these new stats: a bite attack that deals 2d6 + your Dex Modifier and the target must succeed on a DC 14 Strength save throw or be knocked prone, a breath attack with a DC of 12 against a Constitution save throw, on failure taking 4d8 cold damage, or half on a success and advantage to perception checks that rely on hearing and smell.

You can also make small changes that don't give any specific bonuses at any time. When you are in animal form you can't cast spells and when in hybrid form you can cast but not keep concentration on spells.
Languages. Common and Sylvan

Random Height and Weight

Table: Moon Fey Random Height and Weight
Base Height Height Modifier Base Weight Weight Modifier
5′ 5″ +1d8" 70 lb. × (1d4) lb.

Back to Main Page5e HomebrewRaces

Personal tools
Home of user-generated,
homebrew, pages!
system reference documents
admin area
Terms and Conditions for Non-Human Visitors