Monstrous Race (4e Race)

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Design Disclaimer
This was created outside of the 4e design standards. It may require further balancing in order to function properly in your game.

Contents

[edit] Monstrous

An outcast amongst their race and adventurers alike, they travel the world doing what they can and please.

Racial Traits
Average Height: As normal of creature's type
Average Weight: As normal of creature's type
Ability Scores: +2 to two of three highest ability scores
Size: As creature up to Large
Speed: Land speed as creature up to 7, other speeds 2 squares
Vision: As creature
Languages: Two of creature's known
Skill Bonuses: +2 to skills listed. If more than one, pick two of your choice. If only one, the other skill is determined by the creature's role:

Artillery: Perception
Brute: Endurance
Controller: Insight
(Leader): Diplomacy/Bluff/Intimidation
Lurker: +2 to initiative
Soldier: Athletics
Skirmisher: Stealth

Monstrous Defense: Choose two abilities in the monsters stat block such as resist, blindsight, or a race specific ability. You cannot choose an ability that grants extra actions, nor can you take one that deals damage. You may not pick the creature's aura, but it may be used as an encounter power. Abilities with numeric values such as resist, the value is lessened to 5 + half your level. If there are no abilities to choose from, you may choose to give a +1 bonus to the creature's defenses by through their role. The values are given below:

Artillery: Will
Brute: Fortitude
Controller: Will
Luker: Reflex
Skirmisher: Reflex
Soldier: Fortitude

If the ability scores bonuses are the same, you gain a +1 to a save of your choice.

Creature Origin: Because of your race and heritage, you gain the origin, creature type and subtype of the base creature
Monstrous Power: Choose a power in the creature's stat block that isn't an attack based on a weapon. You may use this power as either an at-will, an encounter and a daily power. If the ability is based on an attack, replace the attack bonus with the normal rules for attacks +2 per tier. The ability score used is based on the defense used against it.

AC: Strength (if melee) or Dexterity (if ranged)

Fortitude: Strength, Dexterity or Constitution. Reflex: Strength, Intelligence or Charisma Will: Intelligence, Wisdom or Charisma The damage is decreased to 1dX, the x being the die used. This die increases by one per tier reached. You may not recharge the power if it is listed.


From the high mountains, to the deep depths of the Underdark. From the silvery, gossamer oceans of the Astral Sea to the swirling fire, water, earth, wind, light and sound of the Elemental Chaos, there are creatures who adventure that are the monsters they slay. These savage heroes travel the world looking to advance their kin's ideal of the world, to escape their brethrens wrath, or simply travel the world with no mind for either their race or others.

Play a monstrous race if you want . . .

  • To play a monstrous or savage hero.
  • To play a tormented character who tries to fit into humanoid society, or one that scoffs at the "lesser" race's civilization.
  • To look for a reason to play an evil race, or an individual that looks for redemption.
  • To be able to excel at any class you choose.

[edit] Physical Qualities

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[edit] Playing an <!-Pluralized race->

<!-description->

<!-Your race-> Characteristics:

Male Names:

Female Names:

[edit] <!-Your race-> Adventurers

Three sample <!-your race-> adventurers are described below.



Back to Main Page4e HomebrewRaces[[Category:<!-Type-> Type]]

[[Category:<!-Subtype-> Subtype]]
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