Monk (2.5e Class)
From D&D Wiki
The monk is the most unusual of all characters, the hardest to qualify for, and perhaps, the most deadly.
- Alignment: Any Lawful.
- Strength: 15
- Constitution: 11
- Wisdom: 15
- Dexterity: 15
- Dice used for Hit Points: d6
- Monks never gain any XP bonuses.
- Dexterity gives them no AC adjustment.
Weapon: 4, 1/2 (bonus martial proficiencies at 1, 5, 9, 13, and 18) Non-weapon: 1, 1/3
Bonus Non-weapon Proficiencies: Religion Calligraphy
Armor and Weapons Allowed
They cannot wear armor or use shields. Weapons allowed are limited to martial weapons.