Mixed Martial Artist
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Mixed Martial Artist
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As your walking into the arena expecting a sword weilding barbarian, you see a man standing across the room in no armor. You think this is going to be an easy match until your on the floor knocked out cold.
 Becoming a Mixed Martial Artist
Fighters, Barbarians, Monks, and Rogues typically pursue this class.
|Alignment:||Any Good or Neutral.|
|Base Attack Bonus:||+6.|
|Feats:||Improved Grapple, Improved Trip, Combat Expertise.|
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 Class Features
All of the following are class features of the Mixed Martial Artist.
Judo:+5 on Grapple Checks, -2 AC. Jiu-Jitsu:+2 on Grapple Checks, +2 Reflex Saves, -4 on Weapon Attack Rolls Muay Thai: KickBoxing: Wrestling: Boxing:
Kimura:Applied from either the guard or side-control positions, the fighter in guard will grab the opponent’s hand or wrist, open his own guard and sit up or rotate to the side. The fighter will then reach over his foe’s arm that’s being held by the hand, grab his own wrist and start pushing the prone opponent’s arm away from his body, moving it toward his head.
Omoplata:The fighter will lift his leg over his opponents shoulder and push under his chin. From there, He'll sit up, ahift his weight and lean forward.
Guillotine: The fighter will slip an arm under his opponent’s chin, against the throat, then grab that wrist with his free hand and begin pulling upward -- cutting into the opponent’s throat. Because of its versatility, the guillotine can be executed from both the standing and guard positions.
All of the following are class features of the <-class name->.
 Playing a Mixed Martial Artist
Combat: Usually subdues or knocksout enemies for team mates to finish off