Miw (4e Race)

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Miw[edit]

Witty, adaptable acrobats who love a good fight.

Racial Traits
Average Height: 5' 7"-6' 4"
Average Weight: 100-140 lbs.
Ability Scores: +2 Dexterity, +2 Wisdom or Charisma
Size: Medium
Speed: 7 squares
Vision: Low-light
Languages: Common, Elven
Skill Bonuses: +2 Acrobatics, +2 Stealth
Attuned Senses: You gain a +2 bonus to Perception checks in any area you have previously resided in for at least 1 day.
Land on your Feet: Reduce all damage taken when falling by 5. You always land on your feet when you fall. The damage reduction increases to 10 at 11th level and 15 at 21st level.
Cute Meow: You can use Cute Meow as an encounter power.


Cute Meow Miw Racial Power
You meow cutely-- it's not much, but enough to make your enemies drop their guard for a few seconds.
Encounter
Minor Action Close Burst 2
Target: Each enemy in burst
Attack: Charisma +2 Vs. Will
Hit: The target(s) grants combat advantage to you and your allies until the start of your next turn.


Calm and witty, miw enjoy dangerous situations and the challenge of getting themselves out of them. They live in relatively small, ornately decorated “houses” built in to the huge trees that grow in the forests they inhabit. Miw are quick and adaptable creatures who can fight with anything they can lift.

Play a miw if you want...

  • To resemble a cat.
  • To be quick on your feet and adaptable to any situation.
  • To be a member of a race that favors the Ranger, Rogue and Druid classes.

Physical Qualities[edit]

Miw stand just over human height, although their weight is less than the average human's. They bear a close resemblance to cats, although they stand upright and are humanoid, with a cat-like head and ears, fur, and a long tail. Their hands resemble paws, but they have opposable thumbs just like anyone else, along with retractile claws. They have no “hair,” other than the fur covering their entire bodies, and their eyes range through black, yellow, red, green, blue, and even gold. They are closely related to felids and distantly to rakshasas.

The ageing process of miw is somewhat strange by human standards, as they see adulthood as early as 5 years old, but can live for more than 150 years. They rarely feel any effects of aging before the age of 120.

Playing a miw[edit]

Miw are a very calm race. They don’t become anxious or overly worried in difficult situations, and actually enjoy the challenge of getting themselves and their friends out of tough places. Their minds work quickly, especially when they are fighting, and they’re fast on their feet.

Since they live in the same areas as elves and eladrin, miw have strong, although indirect, ties to the cultures of other races, since they rarely leave their cities themselves. They generally trade art, rather than money, since they are a very craftsman-like people, with two exceptions being merchants and adventurers.

Many miw worship Sehanine, the god of the moon, because they enjoy being out at night—many of their most important holiday celebration take place after sunset. Their name is pronounced "meew."

Miw Characteristics: Calm, enjoyable, happy, adaptable, quick, witty

Male Names: Auragar, Eilgahr, Flur, Rulgant, Tannat

Female Names: Fuwer, Masdul, Noor, Nayt, Sarril

Miw Adventurers[edit]

Three sample miw adventurers are described below.

Masdul is a miw ranger, whose bow is a menace to any that she faces. She especially dislikes undead, thinking that anything dead should be left in peace. She prays to the Raven Queen to help her in her quest against Orcus and the undead, and when not adventuring, wanders through the forest she was raised in.

Eilgahr is a miw rogue, and he doesn't mind killing something that is helpless, as long as he can survive and get his job done. He refuses to take any titles or high positions in society, afraid that he'll become corrupted by power, and adventures to stay away from the complications of politics and civilization.

Sarril is a miw druid. She spends almost all of her time in a forest, watching over the animals, and she never takes anything she doesn't have to from nature. She never eats meat, and refuses to hurt an animal unless she is in danger herself. She reveres Melora, hoping to eventually become one of the god's servants and to watch over nature forever.



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