Mithral Knight (3.5e Prestige Class)

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Mithral Knight
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Mithral Knight[edit]

Requirements[edit]

Good alignment

Feats: Acolyte of Honor, Acolyte of Justice See also DnD Exalted Feats

Skills: 14 ranks in Knowledge (religion), Knowledge (Nobility and Royalty) and 7 ranks in Knowledge (Local)

Special: Must have joined another order and acquitted himself well, then been selected at the Mithral Championship, a yearly contest for the few available slots.

BAB: +10

Table: The Mithral Knight
Hit Die: d10

Level Base Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special
1st +1 +2 +0 +2 Sword of mithral, leadership, persisting soul
2nd +2 +3 +0 +3 Bonus feat, commander aura
3rd +3 +3 +1 +3 Virtue of mithral, commander aura, bonus cohort

Class Skills (4 + Int modifier per level)
Climb, Concentration, Craft, Diplomacy, Knowledge (religion), Knowledge (nobility and royalty), Knowledge, Profession, Ride, Sense Motive Survival.

Class Features:[edit]

Weapons and Armor Proficiency: A Mithral Knight gains proficiency with all simple and martial weapons, as well as light, medium, heavy armor and shields.

Persisting soul: At each level, the character may increase his level by one for a single previous class feature. Such as Barbarian Rage, Bardic Music, or Spellcasting (+1 caster level/spells known at 1st level, and +1 caster level/spells known again at 3rd level)

Sword of Mithral (Su): Upon elevation to this lofty group, a Knight of Mithral is granted a special boon, a token forged of pure white Mithral. This sword shaped token grants magical properties to a weapon to whose pommel it is attached to, in addition to those it already may possess. The weapon can be made Blessed (Per Bless Weapon) for 10 rounds at 1st level, at 2nd level the weapon radiates an aura equivalent to that of a Protection from Evil 10' spell, and at 3rd the weapon radiates a yet stronger aura of holy power, equivalent to that of a Holy Aura spell. This token appears formed of shining Mithral, and develops a steadier white glow as it grows stronger.

Leadership: A Mithral Knight gains this feat for free, due to his fame and reputation.

Bonus Feat: The Knight of Mithral gains a bonus feat which may only be used on the Honor and Justice feat chains.

Commander Aura (Ex): At 2nd and 3rd levels, a Mithral Knight gains an extra +2 on her Leadership score for the purposes of determining her cohort’s level. She still can’t have a cohort whose effective class level exceeds her own character level.

Bonus Cohort (Ex): At 3rd level, a Mithral Knight gains an extra cohort, whose effective class levels can’t exceed the Mithral knight character level.

Virtue of Mithral (Su): Through her constant quest to uphold what is right, the Mithral Knight finds new strength in the Virtues of Honor and Justice, gaining the ability to boost his own fighting prowess, rising his strength, dexterity and constitution scores in 4 during a number of rounds equal to her class level plus her charisma modifier.



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