Mistling (3.5e Creature)

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Recycle.png This page was marked as abandoned on 13:16, 14 November 2017 (MST) because: Mechanics are really vague and unplayable, in their current state. And untouched for many years. What is float movement? What does 'engulfing' include? Where are the Fort and Will saves? Having no Wis, Cha or Str, but Int, Con and Dex is a weird set of stats. (discuss)

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Mistling[edit]

Size/Type: Medium Elemental
Hit Dice: 1d4 (3 hp)
Initiative: +2
Speed: 40ft (Float)
Armor Class: 14, touch 14, flat-footed 12
Base Attack/Grapple: +1/+1
Attack: Engulf or Burn
Full Attack: Engulf and Burn
Space/Reach: 5ft/-
Special Attacks: Engulf, Burn
Special Qualities: Morph
Saves: Fort -, Ref +2, Will -
Abilities: Str -, Dex 15, Con 11, Int 17, Wis -, Cha -
Skills: -
Feats: -
Environment: Swamps and water-filled areas
Organization: Solitary
Challenge Rating: 1/2
Treasure: None
Alignment: Neutral
Advancement: -
Level Adjustment: -
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More information...

A fading ball of what looks like mist with a green haze about it aproaches you, once it is in the area you feel a slight burning and itching prescence in the room

Combat[edit]

A Mistling must first Engulf a target and on its next turn will burn it's enemy with its acidic touch.

Engulf: +5 touch attack. Once a target is engulfed Burn can be used.

Burn: Must have target engulfed. Once target is engulfed and this attack is used they take 1d6 acid damage — no save.

Morph: May morph into any shape making it easier to slip through cracks and small places or hide in a small place.



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