Misting (3.5e Template)

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[edit] Misting

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A creature with the power to draw magic from metal.

Mistings are beings with the power to draw magic from particular metals. They appear as normal examples of their type, perhaps with metallic breath or a habit of eating metal. Each misting can utilize one metal.

This article is part of the Allomancy Conversion Project.

[edit] Creating a Misting

Misting is an acquired template that can be added to any aberration, fey, giant, humanoid or monstrous humanoid. The creature (referred to hereafter as the base creature) must have either ingested alloyed larasium or have Snapped into their (existing genetic) power.

[edit] Size and Type

Size remains unchanged. The creature gains the allomancer subtype, in addition to any other subtypes it may have.

[edit] Hit Dice

Same as base creature.

[edit] Speed

Same as base creature.

[edit] Armor Class

Same as base creature.

[edit] Attack

Same as base creature.

[edit] Full Attack

Same as base creature.

[edit] Special Attacks

Same as base creature.

[edit] Special Qualities

A misting has all the special qualities of the base creature, as well as those described below. Allomancy (Su): A misting may pick one metal from the list of allomantic metals. They gain the ability to hold and use an allomantic reserve for the selected metal. Maximum allomantic reserve is equal to 15+(HDx2)+size modifier. If your size increases or decreases, so does your allomantic reserve. If this would cause your stored reserve to be greater then your maximum, you lose the excess.

Table: Size Modifiers for Allomantic Reserves
Size Modifier
Fine -16
Diminutive -12
Tiny -8
Small -4
Medium +0
Large +4
Huge +8
Gargantuan +12
Colossal +16

[edit] Abilities

Same as base creature.

[edit] Skills

+2 to appraise, otherwise same as base creature.

[edit] Feats

Same as base creature.

[edit] Environment

Same as base creature.

[edit] Organization

Solitary, team (2-6) or same as base creature.

[edit] Challenge Rating

Same as base creature +1.

[edit] Treasure

Same as base creature.

[edit] Alignment

Same as base creature.

[edit] Advancement

Same as base creature.

[edit] Level Adjustment

Same as base creature +1.



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