Mist's Ally (4e Paragon Path)

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[edit] Mist's Ally

You don't know what I am doing for mankind...

Prerequisite: Allomancer

The mists react oddly to your allomancy. Gathering playfully at your feet for as long as you can remember. Now you have made a pact with the Mist Spirit. You now set out to learn the secrets of the mists...

[edit] Mist's Ally Path Features

Sheet of Mist (11th Level): The mists react more to you than ever before. When in the face of danger they cover you, cloaking you to the enemy. Gain a +5 to steath (burning copper)
Revenge for a Damaged World (11th Level): Do an additional 1d6 on critical hits
Mist Spirit (16th Level): You can summon the Mist Spirit using the Pact of the Mist Spirit


Fight for the Mist Allomancer Utility 11
Your hurt friend's final attempt to destroy the enemy, you won't allow it to be for nothing.
Encounter Star.gif Metallic
Immediate Reaction Force Metal class feature
Trigger: When a bloodied ally makes a melee attack
Effect: Use allomantic energy on your ally's weapon to increase accuracy and damage, +2 to attack and damage



Blood Flare Allomancer Utility 15
Your anger makes you flare all your metals
Encounter Star.gif Metallic
Standard Action Force Metal class feature or Personal
Effect: each metal has a different effect, they will last until the end of your next turn
  • Pewter- +3 to damage and attack roles
  • Tin(utility)- +3 to passive senses
  • Iron- Pull metal or person (the blood)toward you
  • Steel- Push metal or person (the blood)away from you
  • Brass(utility)- -3 will to enemies
  • Zinc(utility)- +3 will to allies
  • Bronze(utility)- sense nearby arcane energy: +3 to arcana check
  • Copper(utility)- makes allies within range of close burst unnoticeable to enemies: +3 to stealth



Pact of the Mist Spirit Allomancer Attack 16
You are hurt, your allies are using their last attacks. Your last hope is the unknown wraith that you swore to.
Daily Star.gif Summoning, Metallic
Standard Action Range
Requirement: Must be bloodied
Effect: Summon the mysterious Mist Spirit. It your movement action to move, but only a minor acton to attack(when using this spell Mist Spirit can attack as a free action this turn) It has the stats and powers of a Wailing Ghost(Monster Manual pg117) and it can use a basic melee attack with a nonmetal dagger. Lasts until it runs out of hit points or the end of the encounter.



Breath of the Mists Allomancer Attack 20
You breathe in the mists and knowledge fills you. Now you know what you have to do... and what it will cost you...
Daily Star.gif Metallic, melee
Standard Action Close Burst, Force Metal class feature
Requirement: Burn Atium encounter spell
Target: 3 creatures in the burst
Attack: Wisdom Vs. Reflex
Hit: 3[W] + charisma modifier
Miss: 1/2 damage
Effect: the mists don't leave quickly, next turn get +3 to your attack




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