[edit] Mist's Ally
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You don't know what I am doing for mankind...
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”
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Prerequisite: Allomancer
The mists react oddly to your allomancy. Gathering playfully at your feet for as long as you can remember. Now you have made a pact with the Mist Spirit. You now set out to learn the secrets of the mists...
[edit] Mist's Ally Path Features
- Sheet of Mist (11th Level): The mists react more to you than ever before. When in the face of danger they cover you, cloaking you to the enemy. Gain a +5 to steath (burning copper)
- Revenge for a Damaged World (11th Level): Do an additional 1d6 on critical hits
- Mist Spirit (16th Level): You can summon the Mist Spirit using the Pact of the Mist Spirit
| Fight for the Mist
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Allomancer Utility 11
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| Your hurt friend's final attempt to destroy the enemy, you won't allow it to be for nothing.
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Encounter Metallic
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| Immediate Reaction
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Force Metal class feature
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| Trigger: When a bloodied ally makes a melee attack
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| Effect: Use allomantic energy on your ally's weapon to increase accuracy and damage, +2 to attack and damage
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| Blood Flare
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Allomancer Utility 15
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| Your anger makes you flare all your metals
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Encounter Metallic
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| Standard Action
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Force Metal class feature or Personal
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Effect: each metal has a different effect, they will last until the end of your next turn
- Pewter- +3 to damage and attack roles
- Tin(utility)- +3 to passive senses
- Iron- Pull metal or person (the blood)toward you
- Steel- Push metal or person (the blood)away from you
- Brass(utility)- -3 will to enemies
- Zinc(utility)- +3 will to allies
- Bronze(utility)- sense nearby arcane energy: +3 to arcana check
- Copper(utility)- makes allies within range of close burst unnoticeable to enemies: +3 to stealth
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| Pact of the Mist Spirit
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Allomancer Attack 16
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| You are hurt, your allies are using their last attacks. Your last hope is the unknown wraith that you swore to.
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Daily Summoning, Metallic
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| Standard Action
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Range
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| Requirement: Must be bloodied
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| Effect: Summon the mysterious Mist Spirit. It your movement action to move, but only a minor acton to attack(when using this spell Mist Spirit can attack as a free action this turn) It has the stats and powers of a Wailing Ghost(Monster Manual pg117) and it can use a basic melee attack with a nonmetal dagger. Lasts until it runs out of hit points or the end of the encounter.
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| Breath of the Mists
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Allomancer Attack 20
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| You breathe in the mists and knowledge fills you. Now you know what you have to do... and what it will cost you...
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Daily Metallic, melee
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| Standard Action
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Close Burst, Force Metal class feature
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| Requirement: Burn Atium encounter spell
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| Target: 3 creatures in the burst
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| Attack: Wisdom Vs. Reflex
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| Hit: 3[W] + charisma modifier
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| Miss: 1/2 damage
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| Effect: the mists don't leave quickly, next turn get +3 to your attack
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