Missile Storm (3.5e Spell)
From D&D Wiki
|Casting time:||1 standard action|
|Range:||Medium (100 ft + 10 ft/level)|
Missiles of force energy fly out from your fingertips, each dealing 1d6 points of force damage. The missiles strikes unerringly, even if the target is in melee combat or has less than total cover or total concealment. Specific parts of a creature can’t be singled out. Inanimate objects are not damaged by the spell. For every caster level you gain one missile to a maximum of fifteen missiles at 15th level or higher. If you shoot multiple missiles, you can have them strike a single creature or several creatures. A single missile can strike only one creature. You must designate targets before you check for spell resistance or roll damage.