Missile Pod (D20 Modern Equipment)
From D&D Wiki
Missile Pod
| Size | Huge |
| Critical | &Mdash; |
| Range Increment | 150ft |
| Type | Ballistic |
| Weapon | |
|---|---|
| Purchase DC | 30 |
| Restriction | Mil +3 |
| Damage | 15D6 |
| Rate of Fire | S |
| Magazine | 8 int. |
| Weight | 75lbs. |
| Scope | — |
[edit] Missile Pod
A missile pod is a very large, tripod-mounted missile launcher. It can only fire a single rocket each round. Reloading the missile pod takes 4 rounds. The missile pod can fire 8 times before reloading. 8 Missiles weigh 10lbs. The missile pod has a heat-seeking device; when used to fire at a vehicle, the character gets a +2 competence bonus to attack rolls. When the Missile Pod hits its target, it explodes like a grenade or other explosive, dealing its 15d6 points of damage to all creatures within a 10-foot radius (Reflex save DC 18 for half damage).
See this page for background information.
Back to Main Page → D20 Modern → Equipment.
Back to Main Page → D20 Modern → Campaign Settings → Halo → Equipment → Weapons.
Categories: D20M | User | Equipment | Weapon | Mundane | Heavy Weapon | Ranged Weapon | Halo Setting

