|Lifetap||Necromancer Attack 5|
|You extend your hand and a fell beam of green light erupts from from your enemy and into your hand like a worm slowly draining you enemy of their life essence and giving it to you and your allies.|
|Daily Shadow, Implement, Reliable|
|Standard Action||Ranged 5|
|Target: One creature|
|Attack: Charisma Vs. Fortitude|
|Hit: 3d8 + Charisma modifier damage.|
| Effect: Up to two allies (including you) within range can regain hit points. The amount of hit points regained is drawn from a pool equal to the amount of damage done to the target. If two allies regain hit points, the necromancer may decide to divide up hit points from the pool as it wishes.
Hexing: This attack is a minor action, not a standard action.