Mineralean (4e Race)

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Mineraleans[edit]

The Crystals and Gems of earth united to create the sturdy creatures of the mines

Racial Traits
Average Height: 6’4”–6’8”
Average Weight: 180–200 lb.
Ability Scores: +2 Constitution, +2 Intelligence or +2 Strength
Size: Medium
Speed: 5 squares
Vision: Low-light
Languages: Common, Dwarven
Skill Bonuses: +2 Endurance +2 Dungeoneering
Living Construct: You are a living construct. You do not need to eat, drink, breathe or sleep. You never make Endurance checks to resist the effect of starvation, thirst or suffocation. All other conditions and effects affect you normally.
Mineral Fortitude: You gain a +1 racial bonus to your Foritude defense.

In addition, you gain a +5 racial bonus to saving throws against poision effects.

Crystalline Armour: You can use crystalline armour as an encounter power.


Crystalline Armour Mineralean Racial Power
As the enemy slashes his weapon into your body, crystals grow out of you and prevent him from hitting.
Encounter
Immediate Interrupt Personal
Trigger: You are hit by a melee attack.
Effect: You gain a +4 racial bonus to AC until the end of your next turn.


The Mineraleans are the result of ufortunate miners who found their way as food for the hungered crystals and gems of the mines. Seen as humanoids with no face, only a lifeless body covered in the dirt and rocks of the cave ground they died in. Tough as the crystals themselves, the Mineraleans should not be messed with, able to grow the minerals themselves inside them to aid them in their journey

Play a Mineralean if you want...

  • To be tough and unbreakable.
  • To be an intimidating walking armour, able to endure mountains before falling.
  • To be a member of a race that favors the Fighter and Paladin classes.

Physical Qualities[edit]

Mineraleans can be the toughest and unbreakable, with years of rocks, dirt and gems that resided inside the dead bodies of the former miners. One of the distinguishing features of Mineraleans is that they have no face at all, only a head made out of rocks and gems. Throughout the lifetime of Mineraleans they are encountered much by hunters and collectors who wish to destroy them and harvest the precious gems which they hold in such large amounts. Most of the Mineraleans store gems that are worth over 20,000 gold pieces, making them worth a long hunt.

Mineraleans do not have an age, as they are practically dead. They do not die out of natural causes, but can die if the almost unbreakable skin of rocks and crystals can be broken to pieces, also making them a hard target to kill.

Playing a Mineralean[edit]

The numbers of Mineraleans are unknown, as they appeared only in recent years. Mineraleans do not have families and usualy kill even other Mineraleans that they meet around their endless roaming in the mines. Mineraleans roam mostly in the mines where they died, and feed on the crystals that remained inside the mine. Rarely do Mineraleans travel in parties, and if they do so they will only stay until their goal is accomplished, and then either leave back to the mines or travel without a goal on the surface.

Mineralean Characteristics: Varied by the person who died and turned into a Mineralean.

Male Names: The former names of the person that turned into a Mineralean.

Female Names: The former names of the person that turned into a Mineralean.

Mineralean Adventurers[edit]

Three sample Mineralean adventurers are described below.

Reine is the most popular example of a Mineralean. He is formerly a human Fighter that was captured by a rogue dwarven bandit group and was sent to work at the unsafe mines next to their camp. He fell down bridge in the mines and was never heard of again, until rising years later, hungry for revenge at the bandits who sent him to die in the mines.



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