Minddrinker (3.5e Prestige Class)

From D&D Wiki

Jump to: navigation, search


Minddrinker[edit]

Ahhhhh. Thanks for the refreshment, you guys.
—Unknown Dromite Minddrinker, Minddrinker, commenting on his fallen foes.

Becoming a Minddrinker[edit]

Any psion might want this to better their fighting.

Prerequisites: Level 3 Psion (any), Knowledge (any) 6 ranks OR Knowledge (psionics) 4 ranks, Concentration 4 ranks.

Entry Requirements
Alignment: Not Lawful Good.
Base Attack Bonus: +3
Race: None
Skills: Psionic.
Feats: None.
Spellcasting: None.
Patron: None.
Domains: None.
Special: None.
Table: The Minddrinker

Hit Die: d8

Level Special
Fort Ref Will 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 + + + +1 level of any existing manifester class, Psychic Vampire 3/day, Vampiric Touch 1/day  
2nd +1 + + + +1 level of any existing manifester class, Absorb memories, Brief Thought  
3rd +1 + + + +1 level of any existing manifester class, Psychic Vampire at will, Vampiric Touch 3/day  
4th +2 + + + +1 level of any existing manifester class, Souleater
5th +2 + + + +1 level of any existing manifester class, Lasting Thought  

Class Features[edit]

All of the following are class features of the minddrinker.

Psychic Vampire: Beginning at level 1, a minddrinker can manifest the power Psychic Vampire three times per day, as a psi-like ability. At level 3, a minddrinker can use Psychic Vampire at will.

Vampiric touch: Beginning at level 1, a minddrinker can use the power Vampiric Touch once per day. This increases to 3 times per day at level three.

Absorb Memories: Beginning at level 2, a minddrinker automatically remembers everything the last 5 people he/she killed knew.

Brief Thought: Beginning at level 3, minddrinker can spend a full-round action to absorb a fragment of a defeated foe's soul. This gives you a one point bonus to wisdom, charisma, or intelligence for 24 hours thereafter. These bonuses cannot exceed your minddrinker level.

Souleater: Beginning at the fourth level, a minddrinker can take a full-round action to eat a fragment of the defeated opponents soul. This heals 2d6 damage, with +1 for each challenge rating it is (So the Tarrasque would heal 2d6+20 health if you kill it.) Taking this action provokes attacks of opportunity. This also applies Brief Thought.

Lasting thought: At the fifth level, a minddrinker can permanently incorporate a bit of a foe's soul. The minddrinker must meditate for 6 hours undisturbed after killing for this to work, receiving one permanent point of Wisdom, Intelligence, or Charisma per enemy killed.



Back to Main Page3.5e HomebrewClassesPrestige Classes

Home of user-generated,
homebrew pages!


Advertisements: