Mind Barbarians (3.5e Class)
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[edit] Mind Barbarian
These brutish warriors of immense strength are constantly seeking out battles and are merciless fighters. They in addition to this weave powerful mental strikes into there movements on the battle field making some of there elders virtually invincible.
[edit] Making a Mind Barbarian
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The strongest points of the Mind Barbarian are his amazing ability to dish out and withstand damage. He is also gifted in the arts of mental warfare and can enter the mind of his enemies during combat. His one down side is that he wears very little armor and probably his biggest negative factor, Mind Barbarians are prohibited from using any weapons other than there natural ones. In a party the Mind Barbarian acts as a hulking beast in front of the weaker members absorbing all the damage and dishing most of it out.
Abilities: Strength is the number one attribute of the Mind Barbarian. Strength improves there damage due to there lack of weapons, and aids with many of there class skills and powers. High wisdom scores are desirable for there benefits with his mind powers and class skills. Finally a good dexterity and constitution score helps greatly due to the Mind Barbarians lack of armor and his tendency to take all the hits in a battle.
Races: This class is rare among almost all races. Its mental abilities steer it away from some of the monstrous humanoids but its savage combat abilities keep it from the common races. The most likely races to be found taking this class include minotaurs, ogre mages, and sometimes even humans or half orcs. It is possible for a dwarf to take this class but any of the more majestic races (i.e elves, gnomes, fairies, etc.) are strictly prohibited from taking this class .
Alignment: Any non-lawful.
Starting Gold: 3d4X10 gp (average starting gold 65 gp)
Starting Age: Moderate as fighter
| Level | Base Attack Bonus |
Saving Throws | Special | ||||||||||||||||||||||||||||||||||||||
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| Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
| 1st | +1 | +0 | +0 | +2 | Fast movement, illiteracy, Improved unarmed strike | ||||||||||||||||||||||||||||||||||||
| 2nd | +2 | +0 | +0 | +3 | Uncanny dodge, Improved grapple, Shield thoughts | ||||||||||||||||||||||||||||||||||||
| 3rd | +3 | +1 | +1 | +3 | Spell resistance 3, stunning fist, | ||||||||||||||||||||||||||||||||||||
| 4th | +4 | +1 | +1 | +4 | Unarmed damage +4, Mental jab | ||||||||||||||||||||||||||||||||||||
| 5th | +5 | +1 | +1 | +4 | Improved uncanny dodge | ||||||||||||||||||||||||||||||||||||
| 6th | +6/+1 | +2 | +2 | +5 | Spell resistance 6, Improved disarm, Unarmed damage +5 | ||||||||||||||||||||||||||||||||||||
| 7th | +7/+2 | +2 | +2 | +5 | |||||||||||||||||||||||||||||||||||||
| 8th | +8/+3 | +2 | +2 | +6 | Unarmed damage +6, Improved trip | ||||||||||||||||||||||||||||||||||||
| 9th | +9/+4 | +3 | +3 | +6 | Spell resistance 9, Improved sunder | ||||||||||||||||||||||||||||||||||||
| 10th | +10/+5 | +3 | +3 | +7 | Unarmed damage +7, Power strike | ||||||||||||||||||||||||||||||||||||
| 11th | +11/+6/+1 | +3 | +3 | +7 | Mental sunder | ||||||||||||||||||||||||||||||||||||
| 12th | +12/+7/+2 | +4 | +4 | +8 | spell resistance 12, enhanced fists, Unarmed damage +8 | ||||||||||||||||||||||||||||||||||||
| 13th | +13/+8/+3 | +4 | +4 | +8 | |||||||||||||||||||||||||||||||||||||
| 14th | +14/+9/+4 | +4 | +4 | +9 | Mind Control, Unarmed damage +9 | ||||||||||||||||||||||||||||||||||||
| 15th | +15/+10/+5 | +5 | +5 | +9 | spell resistance 15 | ||||||||||||||||||||||||||||||||||||
| 16th | +16/+11/+6/+1 | +5 | +5 | +10 | Unarmed damage +10 | ||||||||||||||||||||||||||||||||||||
| 17th | +17/+12/+7/+2 | +5 | +5 | +10 | Know Mind, Sense Mind | ||||||||||||||||||||||||||||||||||||
| 18th | +18/+13/+8/+3 | +6 | +6 | +11 | spell resistance 18, Unarmed damage +11 | ||||||||||||||||||||||||||||||||||||
| 19th | +19/+14/+9/+4 | +6 | +6 | +11 | |||||||||||||||||||||||||||||||||||||
| 20th | +20/+15/+10/+5 | +6 | +6 | +12 | Unarmed damage +12, Mental life | ||||||||||||||||||||||||||||||||||||
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Class Skills (4 + Int modifier per level, ×4 at 1st level) | |||||||||||||||||||||||||||||||||||||||||
[edit] Class Features
All of the following are class features of the Mind Barbarian.
Weapon and Armor Proficiency: A Mind Barbarian is proficient with light armor.
Fast movement: A Mind Barbarians base land speed is faster than the norm for his race by +10 feet.
illiteracy: Mind Barbarians are one of the only classes that don't know how to read and write.
Improved unarmed strike: A Mind Barbarian gains this ability as the feet.
uncanny dodge: see players handbook page 26
Improved grapple: as the feet.
shield mind: can shield your mind against other Mind barbarians and can shield your mind against any psionic effect with a will save (offers a second will save if a will save is already allowed for the ability).
spell resistance: you simply gain spell resistance equal to that shown on the table.
stunning fist: as feat
Unarmed damage bonus: this ability simply gives you a bonus to damage while fighting using only your two hands.
mind jab: can lash out at others minds dealing 4d6 inescapable damage (will save 21 or higher takes half damage). This ability doesn't function against another Mind Barbarian with the shield mind ability.
improved uncanny dodge: see players handbook page 26
Improved disarm: As feat
power strike: when unarmed a number of times per day equal to your strength modifier you may choose to do triple damage.
mental sunder: can break through a shield mind ability with a wisdom based check equal to 15 + Mind Barbarian level.
enhanced fists: you can bypass any type of damage reduction using your fists
mind control: once you have established control over anothers mind you may use this ability to command them to do anything you wish of them.
know mind: Once control over anothers mind is established one may see the life, history, knowledge, thought patterns, or anything else you can access through there mind.
sense mind: you can sense the mind of any living creature within 1 mile of you.
mental life: can use mental prowess to extend your life (Extension is equal to your level squared in years), you are immune to poison and disease and you don't need air, water, or food to survive.
[edit] Ex-Mind Barbarians
A Mind Barbarian who becomes lawful looses his mental abilities and can never again gain levels as a Mind Barbarian even if he becomes chaotic again. The Mind Barbarian retains all other benefits.
[edit] Epic Mind Barbarian
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6 + Int modifier skill points per level. | |||||||||||||||||||||||||||||||||||||||||
Bonus Feats: The epic Mind Barbarian gains a bonus feat (selected from the list of epic Mind Barbarian bonus feats) every three levels after 20th.
Epic Mind Barbarian Bonus Feat List: Same as Barbarian.
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