Metal Bender (3.5e Prestige Class)

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Metal Bender[edit]

<-Some quote from a character of this class->
—<-NPC name->, <-Humman-> <-Bender (Earth)->
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<-fluff about this prestige class->

Becoming a Metal Bender[edit]

Metal Benders are Earth benders, but that powerfull that they can bend the pure metal!

Entry Requirements
Alignment: All.
Base Attack Bonus: <-base attack bonus requirement->.
Race: Human, Elve, Orc.
Skills: <-Chi playing->.
Feats: <-feat requirements->.
Spellcasting: <-spellcasting requirements->.
Patron: <-deity requirement->.
Domains: All daities.
Special: Metal bend.

Table: The Metal Bender

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Armor bonus Unarmed Damage
Fort Ref Will
1st +2 +5 +2 +2 Bend element, Metal Bend, Elemental Bonus +1, Improved Unurmed Strike +0 1d6
2nd +4 +7 +3 +3 Bonus Feat +0 1d6
3rd +6/+1 +7 +4 +4 Elemental Bonus +2 +1 1d8
4th +8/+3 +10 +5 +5 Bonus Feat +1 1d8
5th +10/+5 +12 +6 +6 Elemental Bonus +3, Improved Bending +2 1d10
6th +12/+7/+2 +14 +7 +7 Bonus Feat +2 1d10
7th +14/+9/+4 +16 +8 +8 Elemental Bonus +4 +3 1d12
8th +16/+11/+6/+1 +18 +9 +9 Bonus Feat, Elemental Mastery First +3 2d12
9th +18/+13/+8/+3 +20 +10 +10 +4 2d12
10th +20/+15/+10/+5 +22 +10 +10 Bonus Feat, Primal Elemental shape 1/day, Elemental Mastery Second +4 3d10

Class Skills (<-8-> + Int modifier x2 per level)
list of Metal Bender class skills (and the key ability for each skill) are Balance Dex, Climb (Str), Concentration (Con), Craft (Int), Heal (Wis), Hide Dex, Jump (Str), Knowledge (Local) (Int), Knowledge (Nature) (Int), Listen (Wis), Move Silently (Dex), Perform Dance (Cha), Search (Int), Sense Motive (Wis), Spot (Wis), Survival (Wis), Swim (Str), Tumble Dex, Bluff (Cha).


Table: The Epic Metal Bender Hit Dice: d12
Level Special
11th Blind Eyes
12th Greater Elemental Bonus (+10)
13th Greater Elemental Bonus (+15)
14th
15th Greater Elemental Bonus (+20), Primal Elemental shape 2/day
16th
17th Greater Elemental Bonus (+25)
18th
19th Greater Elemental Bonus (+30)
20th Primal Elemental shape 3/day

Class Features[edit]

.

Blind Eyes

The Metal Bender can now see with bending, he can see anything that on the ground or underground.

Primal Elemental Shape

At 10th level a Bender can now become the most powerful representation of his element. Once per day, as a free action, a Bender can become a primal elemental of his type. He keeps all of his mental ability scores (intelligence, wisdom, and charisma). This ability is free for 1 round. But at the beginning of the second round, the Bender must make a DC 20 will save. The DC for the save increases by 5 for every round the bender keeps it. If the Bender ever fails the Will Save, he loses the form and is exhausted. The Bender can chose to end the form at any time as a free action. Primal Fire Elemental Primal Water Elemental Primal Earth Elemental Primal Air Elemental

Elemental Mastery(Ex)

At 7th level a bender is immune to damage from the element(s) they chose at first level. At 10th level an elemental bender gains immunity to any other element(s).

Improved Bending

Starting at 5 level, once per round a bender can now use one bending ability as a free action.

Bonus Feat

At 4th level and every 4 levels after a bender can chose one bonus feat. She can chose any feat as long as she meets the Prerequisite.


Bending Proficiency

All benders gain a benefit to other stats that go along with their style of bending. At 1st level you gain +1 to the stats that are related to their element, the bonuses increase to +2 at level 3,+3 at level 5, +4 at level 7,and +5 at level 10. The bonuses count only for elements you control when you reach the level that gives the bonus.

Earth Benders receive a +1 to their fortitude saves and +1 natural armor bonus as well as a +5 resistance to Earth and Acid based damage.

Chi Points

A Bender must spend Chi points for the type of the bending they wish to perform. A bender has chi points equal to their class levelx2 + her wisdom modifier. When used these points regenerate at a rate of 5 per every round. A Bender has a different Chi point pool for every element they are able to bend. As an alternative to taking a feat every third level a bender may choose to sacrifice a single feat to gain an additional two chi points instead. Or at creation they may choose to Sacrifice all feats gained every three levels for the next twenty levels to gain double the normal chi points per level. So their chi point pool is equal to their level times 2 + wisdom modifier.

Bending

In order for an Elemental Bender to bend their element they must first have expand a number of Chi points that varies depending on the use of the bending. As a single action a Bender may remove Chi points to manipulate the element that they wish to use. Th number of Chi points removed is equal to x.

====(Earth Bending)====

2x Chi points: Stone Skin spell(+5 AC). Duration is equal to 10 min./lvl.
5x Chi points: Ironwood spell 2xd6/lvl(DC 10 + wis mod to stun the enemy). Caster level is equal to bender level
10x Chi points: Iron Bend +8 AC + immune to fire or stun the enemy (DC 18 + wis mod - str check)
20x Chi points: Wall of Stones spell. Caster level is equal to bender level(unbreakable DC 2/lvl + wis mod).

Bending Movement Bonuses

Earth benders receive a dig/burrow speed equal to their base land speed. They however are not effected by the type of terrain they borrow through so long as it is of an earth base. Stone to sand makes no difference as the bender is still bending earth.

Ex-<-pluralized class name->[edit]

<-What happens (if anything) if characters of this class lose an entry requirement or violate their code of conduct (if this class has one). Delete this section if there are no contingencies for continuing in this class->

Campaign Information[edit]

Playing a <-class name->[edit]

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Combat: <-Typical role in combat->

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->

Resources: <-What kind of assistance members of this class can expect from each other including possible organizations->

<-pluralized class name-> in the World[edit]

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<-Some quote from a character of this class->

<-Where characters of this class fit in a d20 world->

NPC Reactions: <-How NPCs react to characters of this class->

<-class name-> Lore[edit]

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Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
11 <-not so common knowledge->.
16 <-rare information->.
21 <-very rare information->.
26 <-information so obscure that members of this class might not even know it->.

<-pluralized class name-> in the Game[edit]

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<-How characters of this class fit in the game (PC and NPC) and what roles they play->

Adaptation: <-Fitting this class in your campaign->

Sample Encounter: <-DM placement for NPC of this class->

EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->



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