Mero Mero No Mi
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| Rating: | Not rated |
|---|---|
| (Rate this class) | |
| Status: | <-how close to completion-> |
| Editing: | Constructive edits welcome |
Contents |
[edit] Love Fruit
<-general description->.
[edit] Becoming a Love Fruit
<-Strong points and weak points, and effectiveness with party members.->.
Abilities: <-description of most important attributes for this class->.
Alignment: Any nonlawful.
| Level | Base Attack Bonus |
Saving Throws | Special | ||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
| 1st | +0 | +2 | +0 | +2 | Enchanting Beauty+1, +1 to arcane spellcasting level | ||||||||||||||||||||||||||||||||||||
| 2nd | +0 | +3 | +0 | +3 | Pistol Kiss 1d6 | ||||||||||||||||||||||||||||||||||||
| 3rd | +1 | +3 | +1 | +3 | Slave Arrow, +1 to arcane spellcasting level | ||||||||||||||||||||||||||||||||||||
| 4th | +1 | +4 | +1 | +4 | Mezameyo 1/day | ||||||||||||||||||||||||||||||||||||
| 5th | +2 | +4 | +1 | +4 | Enchanting Beauty+2, +1 to arcane spellcasting level | ||||||||||||||||||||||||||||||||||||
| 6th | +2 | +5 | +2 | +5 | |||||||||||||||||||||||||||||||||||||
| 7th | +3 | +5 | +2 | +5 | Pistol Kiss 2d6, +1 to arcane spellcasting level | ||||||||||||||||||||||||||||||||||||
| 8th | +4 | +6 | +2 | +6 | Slave Arrow, Mezameyo 2/day | ||||||||||||||||||||||||||||||||||||
| 9th | +4 | +6 | +3 | +6 | Enchanting Beauty +3, +1 to arcane spellcasting | ||||||||||||||||||||||||||||||||||||
| 10th | +5 | +7 | +3 | +7 | |||||||||||||||||||||||||||||||||||||
|
Class Skills (2 + Int modifier per level, ×4 at 1st level) | |||||||||||||||||||||||||||||||||||||||||
[edit] Class Features
<-fluff about class features->. All of the following are class features of the <-class name->.
Weapon and Armor Proficiency: <-description of class weapon & armor proficiencies->.
Power Points/Day: A <-class name->’s ability to manifest powers is limited by the power points he has available. His base daily allotment of power points is given on Table: <-class name->. In addition, he receives bonus power points per day if he has a high <-relevant ability-> score (see Table: Ability Modifiers and Bonus Power Points). His race may also provide bonus power points per day, as may certain feats and items.
Powers Known: <-Delete this section if this class does not manifest powers. description of manifesting abilities: on what stat save DCs are based, on what stat bonus powers points are based, and what stat determines the highest level power that can be manifested.->. <-pluralized class name-> choose their powers from the following list:
0—<-powers, powers, powers->
1st—<-powers, powers, powers->
2nd—<-powers, powers, powers->
3rd—<-powers, powers, powers->
4th—<-powers, powers, powers->
5th—<-powers, powers, powers->
6th—<-powers, powers, powers->
7th—<-powers, powers, powers->
8th—<-powers, powers, powers->
9th—<-powers, powers, powers->
Maximum Power Level Known: This column determines the highest level power he can learn at this level.
To learn or manifest a power, a <-class name-> must have an <-relevant ability-> score of at least 10 + the power’s level.
<-extraordinary class feature-> (Ex): <-class feature game rule information->
<-psi-like class feature-> (Ps): <-class feature game rule information->
<-spell-like class feature-> (Sp): <-class feature game rule information->
<-supernatural class feature-> (Su): <-class feature game rule information->
<-class feature->: <-class feature game rule information->
<-subclass feature -> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->
<-Lather, rinse...->
<-... repeat as necessary.->
[edit] Ex-Love Fruit
Love Fruit who become lawful cannot gain new levels as a Love Fruit but retains all love fruit abilities.
[edit] Epic Love Fruit
| Level | Special | ||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 11st | |||||||||||||||||||||||||||||||||||||||||
| 12nd | Pistol Kiss 3d6 | ||||||||||||||||||||||||||||||||||||||||
| 13rd | Enchanting Beauty +4, Mezameyo 3/day | ||||||||||||||||||||||||||||||||||||||||
| 14th | |||||||||||||||||||||||||||||||||||||||||
| 15th | Slave Arrow | ||||||||||||||||||||||||||||||||||||||||
| 16th | |||||||||||||||||||||||||||||||||||||||||
| 17th | Enchanting Beauty +5, Pistol Kiss 4d6 | ||||||||||||||||||||||||||||||||||||||||
| 18th | Mezameyo 4/day | ||||||||||||||||||||||||||||||||||||||||
| 19th | Perfume Femur 1/day | ||||||||||||||||||||||||||||||||||||||||
| 20th | Slave arrow | ||||||||||||||||||||||||||||||||||||||||
|
2 + Int modifier skill points per level. | |||||||||||||||||||||||||||||||||||||||||
<-existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-Lather, rinse...->
<-... repeat.->
Bonus Feats: The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.
Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.
[edit] Campaign Information
[edit] Playing a Love-Love Fruit
Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.
Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.
Combat: <-Typical role in combat->.
Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.
[edit] <-pluralized class name-> in the World
| “ | <-Some quote from a character of this class-> | ” |
| —<-NPC name->, <-race-> <-class-> | ||
<-Where characters of this class fit in a d20 world.->
Daily Life: <-day in the life of a character of this class->.
Notables: <-notable NPCs of this class->.
Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.
NPC Reactions: <-How NPCs react to PCs of this class->.
[edit] <-class name-> Lore
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
| DC | Result |
|---|---|
| 5 | <-common knowledge->. |
| 10 | <-not so common knowledge->. |
| 15 | <-rare information->. |
| 20 | <-very rare information->. |
[edit] <-pluralized class name-> in the Game
<-How characters of this class fit in the game (PC and NPC) and what roles they play.->
Adaptation: <-Possible variant conceptions of this class.->.
Sample Encounter: <-DM placement for NPCs of this class.->.
EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.
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