Merchant Spell List
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Contents |
[edit] 0-level spells
Arcane Mark, Create Water, Detect Magic, Know Direction, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Read Magic
[edit] 1st-level spells
Alarm, Animate Rope, Comprehend Languages, Detect Secret Doors, Detect Snares and Pits, Disguise Self, Endure Elements, Erase, Expeditious Retreat, Feather Fall, Floating Disk, Grease, Hold Portal, Identify, Mount, Undetectable Alignment, Ventriloquism
[edit] 2nd-level spells
Alter Self, Animal Messenger, Arcane Lock, Augury, Darkvision, Detect Thoughts, Find Traps, Illusory Script, Invisibility, Knock, Locate Object, Make Whole, Protection from Arrows, Rope Trick, Shatter, Tongues, Whispering Wind,
[edit] 3rd-level spells
Create Food and Water, Daylight, Dispel Magic, Glibness, Glyph of Warding, Illusory Script, Scrying, Secret Page, Sepia Snake Sigil, Shrink Item, Tiny Hut
[edit] 4th-level spells
Dimension Door,Discern Lies,Divination,Freedom of Movement, Invisibility Sphere, Minor Creation,Mnemonic Enhancer,Secure Shelter,Stone Shape, Water Breathing
[edit] 5th-level spells
Death Ward, Fabricate, Greater Invisibility, Mage's Faithful Hound, Mage's Private Sanctum, Major Creation, Passwall, Permanency, Secret Chest, Transmute Mud to Rock, Transmute Rock to Mud
[edit] 6th-level spells
Analyze Dweomer, Animate Objects, Contingency, Find the Path, Greater Dispel Magic, Greater Glyph of Warding, Greater Scrying, Guards and Wards, Heroes' Feast, Legend Lore, Repulsion, Transformation, True Seeing
Back to Main Page → 3.5e Homebrew → Campaign Settings → World of Tyrus
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| Player's Handbook | Character Creation, Races, Classes, Feats & Flaws, Magic, Equipment | |||||||
| World Reference | Monster Manual, History, Religion, Legends & Myths, Geography, Cosmology, Groups, NPCs | |||||||
| Dungeon Master's Guide | About Project Tyrus, Adding to Tyrus, Variant Rules, Adventures, Dangers, Resources | |||||||
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