Meloetta (5e Race)

From D&D Wiki

Jump to: navigation, search
FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Pokémon franchise, and/or include content directly affiliated with and/or owned by Game Freak. D&D Wiki neither claims nor implies any rights to Pokémon copyrights, trademarks or logos, nor any owned by Game Freak. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png

Meloetta[edit]

"Meloetta's voice is beautiful, it sings out to the sea, like it feels as if it has been there before and wants to go back..."

"Well have you taken it there?"

"No. It is homesick over its home, which no longer exists. You'd be more likely to find a shiny Arceus."

Physical Description[edit]

240px-648Meloetta-Pirouette.png
A Meloetta in Pirouette Forme
240px-648Meloetta.png
A Meloetta in Aria Forme

Meloetta are small, lithe, distinctly feminine creatures that possess two forms. Though they resemble fey creatures, they are only distantly related to the fey. They have large, round, white heads and small black-cloaked bodies with tiny extremities. Their arms and legs are very slender and fragile-looking. Aria Forme Meloetta have green hair that resemble musical bars. Their eyes are blue-green, along with the round jewel on their foreheads. Pirouette Forme Meloetta have auburn hair that they usually stylize in a high bun. They have red eyes that match the color of their hair. In either Forme, Meloetta's middle section and eyes match its hair color. Very rarely, a Meloetta might have teal or deep pink hair instead of green or auburn.

History[edit]

Not much is known about the history of Meloetta. All everyone else really know is that they come from an ancient civilization.

Society[edit]

Melotta usually live in forests. Being as rare as they are, they have a habit of hiding away where nobody can find them.

Meloetta Names[edit]

Meloetta: Melody, Treble, Symphony.


Meloetta Traits[edit]

Design Note: This content refers to playtest material in Unearthed Arcana: The Mystic Class

Small mythical creatures with a beautiful voice. Depending on which breed you see, you'll either see powerful psychic attacks or graceful physical attacks.
Ability Score Increase. Your Charisma score increases by 1.
Age. Meloetta have lifespans comparable to gnomes.
Alignment. The Meloetta race's whimsical nature tends them toward chaotic alignments.
Size. Meloetta are petite, usually standing only around 2 feet tall and weighing only around 15 pounds. Your size is Small.
Speed. Your base walking speed is 30 ft.
Entrancing Song. You can cast the spell sleep once, requiring only verbal components and using Charisma as your spellcasting ability. You regain the ability to cast this spell when you complete a short or long rest. When you reach 4th level, you can cast sleep as a spell of a level equal to one third your level rounded up.
Muse. You gain proficiency in the Performance skill.
Slim Build. You count as one size smaller when determining your carrying capacity and the weight you can push, drag, or lift.
Languages. You can speak, read, and write Common and two other languages of your choice.
Subrace. Two formes of Meloetta are known to exist: the Aria forme and the Pirouette forme. Choose one of these formes.

Aria Forme[edit]

Ability Score Increase. Your Intelligence and Wisdom scores each increase by 1.
Psychic Initiate. You know one psionic discipline of your choice of the Awakened order. Your manifestation ability is Intelligence. You have 2 psi points that you can use with this discipline, and you regain spent psi points when you complete a long rest.
Psychic Resistance. You have resistance to psychic damage.

Pirouette Forme[edit]

Ability Score Increase. Your Strength and Dexterity scores each increase by 1.
Close Combatant. Your unarmed strikes use a d4 for damage. Additionally, immediately after you take the Attack action on your turn, you can make two unarmed strikes as a bonus action against a target you targeted during your Attack action. Once you do so, you cannot do so again until you complete a long rest.
Fleet of Foot. Your base walking speed increases to 35 ft.
Swift Defense. Your Armor Class increases by 1 while you are unarmored or wearing only light armor, and you are not wielding a shield or a heavy weapon.

Random Height and Weight[edit]

Base
Height
Height
Modifier
Base
Weight
Weight
Modifier
1′ 9″ +1d6 12 lb. × 1 lb.

Back to Main Page5e HomebrewRaces

Personal tools
Home of user-generated,
homebrew pages!
system reference documents
admin area
Terms and Conditions for Non-Human Visitors