Megmat (5e Creature)

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Megmat[edit]

Small beast, unaligned


Armor Class 14 (natural armor)
Hit Points 9 (2d6 + 2)
Speed 40 ft.


STR DEX CON INT WIS CHA
9 (-1) 13 (+1) 12 (+1) 2 (-4) 10 (+0) 6 (-2)

Skills Acrobatics +3
Proficiency Bonus +2
Senses darkvision 60 ft., passive Perception 10
Languages
Challenge 1/8 (25 XP)


Keen Smell. The megmat has advantage on Wisdom (Perception) checks that rely on smell.

Standing Jump. The megmat's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

ACTIONS

Slam. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage.


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Small, blue, bipedal marsupials who defend themselves by curling into an armadillo-like ball. Megmats are renowned for their powerful legs and incredible jumping capabilities—assets they use to slam into strange creatures that invade their territory. A megmat's erratic, high-speed jumps can make it a surprisingly effective combatant.
Despite the aggressive nature of megmats, their diet consists mainly of insects, seeds, and fruits.

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