Meditate (D20 Modern Feat)
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You can gather your mind to become more accurate and focused and increase your knowledge.
Prerequisite: Int 13, Wis 13, Focused
Benefit: You can pay 2 action points to meditate for 1d4 rounds, This action allows attacks of opportunity because you need to stay in one spot for a certain amount of time. If you are distracted by a non-visual distraction like a hit or a noise, you must make a Concentration check (DC distraction specific) or lose focus and fail, If the check succeeds, the action continues. If the action succeeds, you gain +2 on defense, +3 on all attack rolls, +1 on all unarmed damage rolls, deal leathal damage on unarmed attacks, and get a +1 Concentration bonus on all skills for 2d6 rounds.
Special: The following classes add Meditate to their Bonus Feat lists, Tough Hero, Smart Hero, Dedicated Hero, Strong Hero, Fast Hero, Martial Artist, Gunslinger, Investigator, Battle Mind, Telepath, and Shadow Slayer. The Battle Mind and Telepath gain 3 temporary power points and the ability to use 1 extra psionic power without using action points per spell level within the time limit.