Mechanical Hound (3.5e Creature)
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|Hit Dice:||8d10+20 (64 hp)|
|Armor Class:||16 (+1 dex, +1 natural), touch 11, flat-footed 15|
|Attack:||bite +12 melee (1d8 +6 + poison)|
|Full Attack:||bite +12/+7 melee (1d8 +6 + poison)|
|Space/Reach:||5 ft/5 ft|
|Special Attacks:||Baleful howl, poison|
|Special Qualities:||Construct traits, blindsense 120 ft.|
|Saves:||Fort +2, Ref +3, Will +2|
|Abilities:||Str 18, Dex 13, Con -, Int -, Wis 10, Cha 6|
|Feats:||Improved Initiative B, Dodge B, Spring Attack B,|
|Organization:||Solitary, pair, or pack (3-15)|
A dog made of dull steel stands before you, poison drooling from an open mouth which exposes iron teeth. Suddenly, with a chilling howl, it leaps at you.
Mechanical hounds are creatures made of steel, iron, and magic. They are often found guarding ancient ruins of the Golden Lands.
If alone, a mechanical hound goes for the most dangerous looking character and attempts to disable them. If in a pack, they surround the party and harry them until all are disabled.
- Baleful Howl (Su)
Every 2d6 rounds, a mechanical hound can unleash a chilling howl. All creatures that hear it become frightened unless they succeed on a DC 20 Will save.
- Poison (Ex)
Injury. Fortitude save DC 15, primary damage 1d4 Dex, secondary damage paralyzation.