Master of Two Weapons (3.5e Prestige Class)
From D&D Wiki
Master of Two Weapons
|“||I shall carve my path in history with my two scimitars and no one shall stand in my way for fear of being carved themselves.||”|
|This section is not complete, and needs to be finished. Edit this Page|
All fighters have a specialty, the Master of Two Weapons is better at fighting with two weapons than any other character. As a master of two weapons you exchange the variety of your bonus feats for proficiency with two-weapon fighting. You have studied exclusively with this fighting style and as a result, the penalties usually incurred by the use of two weapon fighting are now your strengths.
Becoming a Master of Two Weapons
Characters pursue this class if they are dedicated to the two weapon fighting style. Otherwise, they can't fully appreciate the power of this class. Constitution will be important, along with Strength and Dexterity.
|Feats:||Two-Weapon Fighting, Improved Two-Weapon Fighting, Two-Weapon Defense, Weapon Focus on a Medium or Light Weapon.|
|Special:||You must defeat another Two Weapon fighter in a duel, but do not have to kill your opponent unless you are evil.|
|1st||+1||+0||+2||+0||Master of Two Weapons, Over-sized Two-Weapon Fighting, Fighter Levels|
|3rd||+3||+1||+3||+1||Two-Weapon Defense bonus|
|5th||+5||+1||+4||+1||Greater Two-Weapon Fighting, Penalty (-2/0)|
|6th||+6/+1||+2||+5||+2||Two-Weapon Defense bonus|
|9th||+9/+4||+3||+6||+3||Two-Weapon Defense bonus|
Class Skills (2 + Int modifier per level)
|15th||Dex Bonus +1|
|20th||Dex Bonus +2|
All of this classes abilities are geared towards the two weapon fighting style. All of the class features of this class only work on weapons that you have weapon focus with and only if you are holding two weapons.(if you drop a weapon in battle you have until the end of your next turn to pick it up or equip another weapon in its place.) All of the following are class features of the Master of Two Weapons.
Master of Two Weapons (Ex): The master of two weapons has no off hand. (Why would there be a penalty if there is no offhand?)
Oversized Two Weapon Fighting (Ex): At first level a Master of Two Weapons can use Medium weapons as Light weapons and Heavy weapons or two handed weapons as Medium Weapons for the use of two weapon fighting.
Fighter Levels (Ex): These class levels stack with any fighter class levels for the purpose of determining your ability to take feats such as weapon focus or weapon specialization
Penalty (Ex): At second level a Master of Two Weapons has reduced the penalty for two weapon fighting, -3 for medium weapons and a -1 for light weapons. This penalty decreases at 5th, 7th, and 10th levels and becomes a bonus to a max of 0 for medium weapons and 0 for light weapons.
Two-Weapon Defense bonus (Ex): At third level a Master of Two Weapons adds a +1 to his shield bonus for wielding two weapons and a +2 for a full defense action. This bonus goes up by +1 and +2 for a full defense action every three levels to a max of +3 and +6 for a full defense action.
Monkey Grip (Ex): At 4th level you can wield weapons one size category smaller than they are but with the same effort that it would have took to use it if you where that size category(this does not stack with the other part of this ability below), and you can wield weapons your size category originally as one weapon category smaller. (ex. you can wield a Large Great Axe with 2 hands with no penalty, but you can hold a medium Great Axe as a medium weapon in 1 hand with no penalty.)
Bonus Feats: Greater Two-Weapon Fighting(5th level)
Dex Bonus: A Master of Two Weapons is so accomplished at the Dexteritous skills of Two-Weapon Fighting that he gets a +1 bonus at 15th level and a +2 bonus at 20th level to his Dexterity.
The epic Master of Two Weapons gains a bonus feat selected from any Two Weapon Fighting Feats or Fighter Bonus Feats every 3 levels after 10th level.