Master of Illusion (3.5e Prestige Class)

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<- Master of illusion->

Master of Illusion
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<-Master of Illusion->[edit]

Does the world as we know it really exist, it could, or it could just be an illusion,

Agent Smith: (Throws cookies against wall.) Maybe you knew I was going to do that, maybe you didn't. If you did, then that means you baked those cookies and set that plate there deliberately, purposefully -- which means that you're sitting there also deliberately, purposefully.

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How does illusion work? Some control and manipulates the opponents senses, others just create light and sound. when ones senses are in the control of the master illusionist there is no real or fake, only what he wants you to perceive as real. Its a lot like the matrix, basically, but you cant hack it.

Becoming a <-Master of Illusion->[edit]

<-why characters persue this class, what other classes they typically have, and what abilities are important->

Entry Requirements
Base Attack Bonus: <-2->.
Spellcasting: <-5th caster level->.

Table: The master illusionist

Hit Die: d<-die size->

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +0 +0 +2 illusionsary chain, illusionary substitution
2nd +1 +0 +0 +3 illusion mastery+2
3rd +1 +1 +1 +3 <-Infectious illusion->
4th +2 +1 +1 +4 <-Wracking pain->
5th +2 +1 +1 +4 <-class features gained at this level->
6th +3 +2 +2 +5 illusion master +4
7th +3 +2 +2 +5 <-class features gained at this level->
8th +4 +2 +2 +6 <-class features gained at this level->
9th +4 +3 +3 +6 <-class features gained at this level->
10th +5 +3 +3 +7 Illusionist Mastery +6
11th +5 +3 +3 +7 <-class features gained at this level->
12th +6 +4 +4 +8 <-class features gained at this level->
13th +6 +4 +4 +8 <-class features gained at this level->
14th +7 +4 +4 +9 Illusionary mastery + 8
15th +7 +5 +5 +9 <-class features gained at this level->

Class Skills (4 + Int modifier per level)
<-alchemy, bluff, concentration, disguise, hide, scry, spell craft, use magic device, ->.

Class Features[edit]

<-fluff about class features; class features should be listed in the order which they are gained. Abilities gained at the same level should be listed alphabetically->. All of the following are class features of the <-class name->.

Spellcasting: at each level, you gain new spells per day and an increase in caster level as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one arcane spellcasting class before becoming a <-class name->, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.

Illusionary chain: If your illusion spell affects an enemy, then then you can cast an extra illusion at any time as a free action, this can only be used once a day. Additionally, if an enemy is affected by you spells for each one there is a +5 DC to resist the save.

Illusionary substitution: You are becoming very adept at casting illusions. When you cast a illusion spell, it allows you to affect the nature of the spell, you can change the senses that the spell affects, also illusions affect one extra sense.

Illusionary mastery: The will save of your illusion spells is incresased by +2, this increases every four levels afterwards.

Infectious Illusion: If an illusion is cast that deals with the sight, hearing, or touch sense, then if a person interacts with the illusion then they can see and feel the effects of the illusion on their bodies afterwards, e.x. if he feels his bone being broken because he ran into a illusionary wall he sees it too.

Wracking pain: An illusionist can now incorporate pain into his illusions and cause his opponents to be parayzed with pain, reduced to a shuddering heap. Has a fort save every round, even if he knows it is fake.

Power Points/Day: Your ability to manifest powers is limited by the power points you have available. Your base daily allotment of power points is given on Table: The <-class name->. In addition, you receive bonus power points per day if you have a high <-relevant ability-> score (see Table: Ability Modifiers and Bonus Power Points). Your race may also provide bonus power points per day, as may certain feats and items. Your power points and bonus power points at each level do not increase automatically after 10th level.

Powers Known: You begin play knowing X <-class name-> powers of your choice. Each time you achieve a new level, you unlock the power of a new power. You can manifest any power that has a power point cost equal to or lower than your manifester level.

The total number of powers you can manifest in a day is limited only by your daily power points.

You simply know your powers; they are ingrained in your mind. You do not need to prepare them (in the way that some spellcasters prepare their spells), though you must get a good night's sleep each day to regain all your spent power points.

The Difficulty Class for saving thows against <-class name-> powers is 10 + the power's level + your <-abreviated relevant ability-> modifier.

Your powers known at each level do not increase automatically after 10th level.

You choose your powers from the following list (Exception: The Expanded Knowledge and Epic Expanded Knowledge feats allow you to learn powers from the lists of other classes.):

1st—<-this power->, <-that power->, <-and the other power->.

2nd—<-this power->, <-that power->, <-and the other power->.

3rd—<-this power->, <-that power->, <-and the other power->.

4th—<-this power->, <-that power->, <-and the other power->.

5th—<-this power->, <-that power->, <-and the other power->.

6th—<-this power->, <-that power->, <-and the other power->.

7th—<-this power->, <-that power->, <-and the other power->.

8th—<-this power->, <-that power->, <-and the other power->.

9th—<-this power->, <-that power->, <-and the other power->.

Maximum Power Level Known: This column determines the highest level power you can learn at this level.

To learn or manifest a power, you must have an <-relevant ability-> score of at least 10 + the power’s level.

<-extraordinary class feature-> (Ex): <-class feature game rule information, including any differences in the class feature at epic levels->

<-psi-like class feature-> (Ps): <-class feature game rule information, including any differences in the class feature at epic levels->

<-spell-like class feature-> (Sp): <-class feature game rule information, including any differences in the class feature at epic levels->

<-supernatural class feature-> (Su): <-class feature game rule information, including any differences in the class feature at epic levels->

<-class feature->: <-class feature game rule information, including any differences in the class feature at epic levels->

<-subclass feature-> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: See the archmage's "High Arcana" for an example: http://www.dandwiki.com/wiki/SRD:Archmage#High_Arcana->}} <-subclass feature game rule information->.

<-Lather, rinse...->

<-... repeat as necessary.->

Bonus Feats: <- any bonus feats gained in pre-epic levels->.

The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> feats) every <-# of levels-> levels after <-usually the last non epic level->.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->

Ex-<-pluralized class name->[edit]

<-What happens (if anything) if characters of this class lose an entry requirement or violate their code of conduct (if this class has one). Delete this section if there are no contingencies for continuing in this class->

Campaign Information[edit]

Playing a <-class name->[edit]

This section is not complete, and needs to be finished. Edit this Page

Combat: <-Typical role in combat->

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->

Resources: <-What kind of assistance members of this class can expect from each other including possible organizations->

<-pluralized class name-> in the World[edit]

This section is not complete, and needs to be finished. Edit this Page
<-Some quote from a character of this class->

<-Where characters of this class fit in a d20 world->

NPC Reactions: <-How NPCs react to characters of this class->

<-class name-> Lore[edit]

This section is not complete, and needs to be finished. Edit this Page

Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
11 <-not so common knowledge->.
16 <-rare information->.
21 <-very rare information->.
26 <-information so obscure that members of this class might not even know it->.

<-pluralized class name-> in the Game[edit]

This section is not complete, and needs to be finished. Edit this Page

<-How characters of this class fit in the game (PC and NPC) and what roles they play->

Adaptation: <-Fitting this class in your campaign->

Sample Encounter: <-DM placement for NPC of this class->

EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->



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