Master of Elements (3.5e Prestige Class)

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Master of Elements
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<-Master of Elements->[edit]

<-Some quote from a character of this class->
—<-NPC name->, <-race-> <-class->
This section is not complete, and needs to be finished. Edit this Page

<-fluff about this prestige class->

Becoming a <-Master of Elements->[edit]

<-TO further the control of their elemental damage and to inject it into unelemental spells as well->

Entry Requirements
Alignment: <-Any->.
Base Attack Bonus: <-N/A->.
Race: <-Any->.
Skills: <-Concentration 13, Knowledge(arcana) 13, Spellcraft 13->.
Feats: <-Energy Substitution and 2 other Metamagic Feats->.
Spellcasting: <-Ability to cast 5th level spells without preperation->.
Patron: <-Any->.
Domains: <-N/A->.
Special: <-N/A->.

Table: The <-Master of Elements->

Hit Die: d<-6->

Level Base
Attack Bonus
Saving Throws Special Spellcasting or Manifesting Spells per Day Power
Points/Day
Powers
Known
Maximum Power
Level Known
Fort Ref Will 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +0 +0 +2 <-Energy substitution-> <-+1 level to existing arcane spell class->
2nd +1 +0 +0 +3 <-+1 for any of your elemental spells save DC, +2 Universal elemental Resistance-> <-+1 level to existing arcane spell class->
3rd +2 +0 +0 +3 <-Energy Substitution-> <-+1 level to existing arcane spell class->
4th +3 +1 +1 +4 <-Elemental Control, +2DC, +5 Resistance-> <-+1 level to existing arcane spell class->
5th +3 +1 +1 +4 <-Energy Admixture-> <-+1 level to existing arcane spell class->
6th +4 +2 +2 +5 <-+3 DC, +8 Resistance-> <-+1 level to existing arcane spell class->
7th +5 +2 +2 +5 <-Energy Substitution-> <-+1 level to existing arcane spell class->
8th +6 +3 +3 +6 <-+4 DC, +12 Resistance-> <-+1 level to existing arcane spell class->
9th +6 +3 +3 +6 <-Improved Energy Admixture, Energy Substitution-> <-+1 level to existing arcane spell class->
10th +7 +4 +4 +7 <-+5 DC, +15 Resistance-> <-+1 level to existing arcane spell class->

Class Skills (<-2-> + Int modifier per level)
<-Bluff(Char), Concentration(Con), Craft(int), Knowledge(Arcana)(Int), Profession(Wis), Spellcraft(Int)->.

Table: The Epic <-class name->
Level Special
11th <-any improvements to class features gained at this level, including any bonus feats->
12th <-any improvements to class features gained at this level, including any bonus feats->
13th <-any improvements to class features gained at this level, including any bonus feats->
14th <-any improvements to class features gained at this level, including any bonus feats->
15th <-any improvements to class features gained at this level, including any bonus feats->
16th <-any improvements to class features gained at this level, including any bonus feats->
17th <-any improvements to class features gained at this level, including any bonus feats->
18th <-any improvements to class features gained at this level, including any bonus feats->
19th <-any improvements to class features gained at this level, including any bonus feats->
20th <-any improvements to class features gained at this level, including any bonus feats->

Class Features[edit]

<-The Energy Substitution Feat is gained at 1st, 3rd, 7th, and 9th levels. At every even level your elemental spells become harder to resist increasing the DC of any elemental spell by 1. At every even level you become more attuned to the elements giving you a +2 resistance at level 2 and increasing by 3 every other level. Elemental Control: By Making a spell a full-round action(from standard, or increases cast time by another round) you can add any element known (via energy substitution feats) adding 1d6(per master of elements level) + 1d6(Per level of spell cast) damage of one element. (i.e. a lvl 4 MoE casting gust of wind(a level 2 spell) with elemental control would deal 2d6 damage of a selected element type as well as the 50 mph wind from the original spell. The Energy Admixture Feat is gained at 5th level. At 9th level the Improved Energy Admixture ability is gained allowing the energy admixture feat to use any element known via the Energy Substitution feat.->. All of the following are class features of the <-Master of Elements->.

Spellcasting: At <-each level->, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one <-arcane-> spellcasting class before becoming a <-Master of Elements->, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.

Spells: To cast a particular spell, you must have an <-Charisma-> score of at least 10 + the spell's level. Your bonus spells are based on your <-Charisma->. Saves to avoid the effects of your spells have a DC of 10 + the spell's level + your <-Charisma-> bonus (if any).

You cast spells as a <-Sorcerer-> does. Table: <-class name-> Spells Known, below, details how many spells you can learn at each level. An epic <-class name->’s number of spells per day does not increase after 10th level. Choose your spells from the following list:

0—<-this spell->, <-that spell->, <-and the other spell->.

1st—<-this spell->, <-that spell->, <-and the other spell->.

2nd—<-this spell->, <-that spell->, <-and the other spell->.

3rd—<-this spell->, <-that spell->, <-and the other spell->.

4th—<-this spell->, <-that spell->, <-and the other spell->.

5th—<-this spell->, <-that spell->, <-and the other spell->.

6th—<-this spell->, <-that spell->, <-and the other spell->.

7th—<-this spell->, <-that spell->, <-and the other spell->.

8th—<-this spell->, <-that spell->, <-and the other spell->.

9th—<-this spell->, <-that spell->, <-and the other spell->.

Table: <-class name-> Spells Known
Level Spells Known
0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
10th

Ex-<-Masters of Elements->[edit]

Campaign Information[edit]

Playing a <-Master of Elements->[edit]

This section is not complete, and needs to be finished. Edit this Page

Combat: <-Blaster->

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->

Resources: <-Anything offered Normally to Arcane Spellcasters is applicable to a MoE->

<-Masters of Elements-> in the World[edit]

This section is not complete, and needs to be finished. Edit this Page
<-Some quote from a character of this class->

<-Where characters of this class fit in a d20 world->

NPC Reactions: <-How NPCs react to characters of this class->

<-Master of Elements-> Lore[edit]

This section is not complete, and needs to be finished. Edit this Page

Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
11 <-not so common knowledge->.
16 <-rare information->.
21 <-very rare information->.
26 <-information so obscure that members of this class might not even know it->.

<-Master of elements-> in the Game[edit]

This section is not complete, and needs to be finished. Edit this Page

<-How characters of this class fit in the game (PC and NPC) and what roles they play->

Adaptation: <-Fitting this class in your campaign->

Sample Encounter: <-DM placement for NPC of this class->

EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->



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