Master Sniper (3.5e Prestige Class)

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Master Sniper
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Status: complete
Editing: Constructive edits welcome

Master Sniper[edit]

Some say that there are archers that can hit their marks in the eye at 50 paces (a far shot!). Some say there are archers who could run past a hare without it moving. But the truth is far more dark...

Prerequisites[edit]

Alignment: Any Non-Good.

Base Attack Bonus: The Master Sniper must have a +2 Base Attack Bonus or higher.


Skills: Hide 10 ranks, Spot, 10 ranks.

Special: The Character must own (and have proficiency with) a Composite Longbow or Composite Greatbow.


Table: The Master Sniper
Hit Die: D8

Level Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save
Special
1st +1 +0 +0 +2 Prone Shot
2nd +2 +0 +0 +3 Perfect Shot +1
3rd +3 +1 +1 +3 Sneak Attack +1D6
4th +4 +1 +1 +4 Hide in Plain Sight
5th +5 +1 +1 +4 Sneak Attack +2D6
6th +6 +2 +2 +5 Perfect Shot +5
7th +7 +2 +2 +5 Sneak Attack +3D6
8th +8 +2 +2 +6 Lightning Bow
9th +9 +3 +3 +6 Sneak Attack +4D6
10th +10 +3 +3 +7 Perfect Shot +10
Class Skills (4 + Int modifier per level)

Class Features[edit]

All the following are class features of the Master Sniper:

Sneak Attack (Ex): A Master Sniper is so accurate with her bow that she can hit her mark in the eye at fifty paces. At 1st level, a Master Sniper can Sneak Attack, just as a 1st level Rogue can, however he may only use this ability while using ranged weapons. This increases by +1D6.

Perfect Shot: The Master Snipers are perfect shots, known well for their marksmanship. At 2nd level, the Master Sniper gets a +1 competence bonus to attack rolls while using ranged weapons.

Hide in Plain Sight: At 4th level, the Master Sniper can hide in plain sight just as a 17th level Ranger can.

Prone Shot: At 1st level Master Snipers get a 'prone shot' which is similar to a death attack, 15+(Your Sniper level + Stength modifier) This is a fortitude save

Lightning Bow: This special quality is like the 'Lightning Fists' feat, in that it adds two extra attacks with a penalty. This penalty is -3 for the second additional attack, but no penalty for the first. From behind, you suffer +3 instead of the normal +2


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